UGAC - CHARACTER 101 - AMBIENT ARTHROPOD - ckaos@om


#1

Hi everyone!
This is just too good a comp to let pass by, so i’ll hop on the bandwagon :
-Aquatic arthropod (alien shrimp thingy whatever)
-Game type : submarine sim/action game
For now , a few sketches, still not 100% sure but i’m probably heading for a mix between 1,2 & 3 :slight_smile:

full size here
crits and comments more than welcome !:


#2

update refined the concept: much closer to what i intended , testing out colours aswell

quick and dirty top view


#3

wow this is one of the better ones that ive seen here nice work on the concept.


#4

Great concept! Very nice indeed.

You’ll have a hard time with the polygon limit, but that’s why they call it a challenge I guess :smiley:


#5

update again

refined the concept a bit more :

FULL SIZE :here

Started working on the 3d version aswell :
this will be the base for both the highpoly (via added detail , perhaps zbrush pass etc) and the lowpoly (via cleanup and optimisation) models. Still wip though!

Top view
Side view*franklyn : thanks a lot !
*JamesMk :thanks ! You are probably right about the poly limit, i’ll see what i can do about it :slight_smile:


#6

This is looking totally cool, definitely a super-lobster-shrimp. I’m not sure its very iconic yet though? I suppose it wouldn’t have to be threatening or anything, but right now it is basically a really cool lobster-shrimp, but not very memorable.


#7

wuw, this is go’n be eye candy! great modelling this will be an excellent entry, don’t pay attention to Adam Atomic comments.

PS: what app are you using for modeling, wings? 3dmax?


#8

*thanks a lot hanzo :). I’m using wings, such a wonderfull piece of (free) software !

*well, honestly adam atomic,thanks for the criticism : your comment got me thinking, that the creature might not really be iconic enough indeed , although well i haven’t seen too many games with “uber -3 eyed alien shrimps” yet :slight_smile: , so if anyone could point out what elements make a creature more or less iconic ( given the fact that i’m going for something realistic) , i’d really be gratefull as i’m feeling a bit lost.

To come closer to what would make it stand out a bit more, i curved the back part in order to give the creature a bit more purpose other thant swiming around and such: it has now got a weird container grafted to its underside, twisting it’s carapace and making it painfull for the creature to move (just blocking out shapes).
Now i’m wondering which way i should go with this :
*make the container be human crafted : a mine ? a message pod ? a container for human embryos?
*make the container more organic yet belonging clearly to another species : ie : parasite/symbiosis with this part representing some kind of danger to the player
*make the container a "simple " (yet discusting) egg sack?
*or ditch the whole modifications and stick to the original concept
I also made a few alteration to some proportions and limb placements.

Sorry for the long post, but i really got into a bit of brainstorming on how to make a creature more memorable …!
Thanks for any word of advice and criticism !


#9

Well, as far as the modeling goes, it looks really great to me… an intricate construction and interesting overall shape.

How to make shrimps iconic? I haven’t got a clue to be honest :smiley:


#10

Thanks a lot JamesMK !

Hehe; yeah , perhaps if shrimps were iconic you’d see them more represented as video game characters:)
Any ideas , comments and criticism still welcome!


#11

Looking awesome! In my earlier post, I didn’t mean in any way that it was not looking GOOD - the mesh is really beautiful. It’s mainly the silhouette I think - the silhouette of the model was basically just a lobster or shrimp silhouette, nothing to really tell it apart from normal critters. I feel like the goal of the comp is create a critter that is easily identified; face suckers from Alien, head crabs from HL, flood spores from Halo, the Metroids (a stretch maybe) from…Metroid… Most gamers and even some non-gamers would probably be able to pick those out just by looking at their silhouette.

Anyways, it looks to be headed in a direction that will give it a more recognizable silhouette, which combined with the sweet mesh makes it a VERY strong model, great job! I really like all your brainstorm ideas for what to do with the new shapes too.


#12

Really good concept and modeling, quite accurate with the original drawings. How much polygons do you have in the last update? It is made out withe different pieces (objects)?

Keep the good work! :smiley:


#13

-thanks doup, the model is now a continuous mesh saved a few polies that way :slight_smile:
-adam atomic : it’s ok i understood what you meant, your comments were very valuable, because i had indeed not taken the iconic part of things into acount :slight_smile: I feel i’m not quite there yet but it’s something i’ll work on more.
thanks alot for the input and comments!

worked on the low poly mesh : 1590 tris, still some optimising to do on the “tail”, gotta find room for alphas


#14

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.