Hello to all!
I have been having some issues with my latest project involving Mesh distance fields. When I turn it on this feature, I seem to get these blocky/pixelated shapes that flicker and surround my assets. This only occurs in areas of deep shadow or AO.
I have also noticed within the show>Visualize mode some of my mesh distance fields are missing on certain objects.
The whole scene is dynamic, all objects and lighting is movable.
I have been using UE4 for around 1.5 years but still learning, I am unsure to what might be causing this, could someone possibly assist? This would be greatly appreciated.