Here’s an early test using the new particle shader. Used the shader settings from Wes Comans’ fire scene as a starting point and just tweaked them a little until I got a decent look.
http://www.savefile.com/files/6404750
It’s maybe a little ’ bally ’ due to not quite enough particles, but I’m happy with it for a starting point. :applause: to whoever wrote the shader and it’s pretty quick at rendering, considering the particles can cast / receive shadows properly. Just need the docs / tutorial to explain some of the settings fully.
And this is it in an early test from an anim I’m working on. It’s been rendered with no GI and at low res for speed reasons ( at east that’s my excuse for the poor lighting / texturing / etc… as I much prefer animating to modelling / texturing ). Looks okay, but due to the moving cam, the swirling of the particles is mostly lost.

It’s looking good!