Ty Ferrell - Sketching WIPs and Studies


#4

The bust for this character is at a nice place for me to begin tackling the other parts of the model. Right now I’m working on the arms. CandC welcomed:


#5

More work on the hands:


#6

Just getting started on retoping the bust. I’m not thrilled with the flow around the lower eye cheek area. I’ll have to redirect the flow to get a good deformation there. I’m using 3D coat


#7

After about 4 attempts I have a decent retop mesh to work with


#8

Keep us updated on this one!


#9
   Thanks for checking in! I thought I did but I see I didn't

The class was great. Lot’s of information to absorb and use. I am hoping to complete this personal work. Hopefully it doesn’t end up in my personal work limbo folder :slight_smile:

Here’s where I am so far

I started with Fibermesh for hair curves and then had to change to hair planes… software issue

Polypainted in Zbrush

I took a crack at using Unreal Engine. The hair just did not come out right. I’ll have to try this again

Highpoly arm sculpts. I plan to complete the whole character


#10


This is a beauty shot using Keyshot as the renderer


#11

Looking good


#12

checking in to see if you have updates ty


#13

Thanks Travis! I will be back on the Gunslinger soon!


#14

I am starting to get the hang of Unreal Engine rendering. I reset my UNreal project and went back through loading the mesh and maps. Here’s where I am so far. The hair is a bit frustrating, Hair cards are not as simple as I thought to realisitcally light in UE4


#15

This week I critiqued the bust and begin tweaking. I’ll show the update next week I think. Still in the learning mode for UE4.


#16

Cracking the code of UE4. I am going to call his bust complete for now. As I build the remainder of the character, I’m sure I’ll tweak here and there. (Realisitc) Hair cards are pretty complicated to handle in UE4.


#17

I’m back in Zbrush. I have some clothes I made in Marvelous Designer for my character. Marvelous Designer is a very good tool but I’m not quite sure if I want to invest yet. I know I will eventually, but it takes a good deal of time to learn and integrate (as most software). Tweaking the clothes imported from Marvelous Designer also takes a little time to do. Most tutorials I have found have the same process. Tweak the mesh a bit - Zremesh it - Tweak some more until it looks right - Then retop. If you know of a less manual way to get the job done, l;et me know (thank you in advance!). I didn’t get to far on the clothes in Zbrush. I think I’ll side step and try to fix the clothes in Maya and import that to Zbrush. I’ll let you know how it goes:


#18

Before I get back into the hair issues. I’m going to complete the remaining highpoly sculpt for the Gunslinger. I noticed some issues with the shirt that forced me to rework the mesh a bit. Fix it before it can become a real problem.


#19

I returned to see CGSociety is now CGTalk witha sleek new design…well done. It’s been a little time since my last udpdate. I’m finishing up the shirt in both highpoly sculpt and retop’d lowpoly for animation. It’ll be a few weeks before I get back to the Gunslinger again:


#20

Added retop’d pants and working on the accessories…going smoothly so far


#21

Currently reading the second book of the Dark Tower series! Keep up the good work, really digging the face!


#22

Thanks @Solmeyer ! I liked the second book a lot. Enjoy it!

Added boots and editing the clothes. Trying to nail down the belt. I changed from the doule holster belt to the more Spaghetti Western look of two belts with lots of bullets.


#23

Revised the trademark Gunslinger Excalibur-Hand Cannon. I stylized the Western Colt Dragoon pistol. Give a Excalibur feel (not fantasy overly decorated Excalibur) and archaic look. More to come