Tx - Cyber Girl


#39

Hi!

Too much blabla here, and not about the important stuff IMHO,… anyway I don t know Denisa, and about this stolen stuff… But the work here is crazy and awesome!
To be honest is the first time I see some work of you, I just would like to know ( because i didn t see it mentioned before) wich soft are you using and render?
That s simply beautyfull… and I would like to know more about your shaders way…

I’m working on a pictures right now, not the same kind, but I’ve got some metal shaders problem, i was wondering if maybe i have to change my render or the way I m making my shaders.
Thanks!

I stay tuned for more, keep going the good work!

:thumbsup:


#40

Thank you all.

CaptainBarbosa: Its not finish yet. I’ll make some difference but sure i’ll make sound in final version :slight_smile:

SuperXCM: Mostly i’m using Maxwell renderer and Brazil r/s 2. The metal shaders’re from Maxwell and skin shader from Brazil. But in the animation test is not complete shaders. Definitely i’ll render again with more advanced shaders.

But if i can give you small advice to make great metal shader. For good looking metal shader you need mainly great environment and illumination.


#41

strange discution here … could be made in private SlayerCZ.

i have a question about the shader/rendering work . if the animation is made with a mix of a brazil skin and a maxwell render for the rest, how will you correct the dof problem in post prod ?

nice work and animation. the lensflare and corlor correction need more work.


#42

visionmaster2: thank you, the DOF wasn’t that mutch tall so i was imitated the same DOF value in brazil also.

I did first maxwell test of skin and with background:



#43

Oh, this is so worth the wait!

Did that image take a long time to render with Maxwell? I see its quite grainy, is that because of the render settings?

Beautifull cyborg and that background is just jaw dropping!

Regards
Giom


#44

Great great great work Denisa.
I love the hand particulary.


#45

Giom: thank you. I agree, its little bit grainy now. But at the and i will render mutch longer and it will be ok :arteest:. In this test i also tried aparature map, obstacle map and diffraction. Also this effects made more grain in render. You can see this effetcs mainly around the fluor tube. I’d like to achieve more night realistic view. Also i tried SubSurfaceScattering in the skin material but i must say that right now its not what i want. But i hope that in next test will by better. :banghead:

Klasz: Thank you a lot. I read in my email what you said before and its great to see. Very kind from you. :bounce:


#46

Heh, 1024 core processor. That’s cool!


#47

Hello Denisa.

I can see some great work here again !

I can humbly say that you are a great artist, who can really work a lot of time.

Congralutations, for the two projects which are yours .:thumbsup:


#48

thank youu :slight_smile:
Here’s new skin test in Maxwell:


#49

Its without brows and eylashes. I’m working on her because i’d like to learn some stuff what i will need on Draenai WIPsoon. :slight_smile:
And its without postproduction. Only i’m experimenting with SimuLens in MaxwellRender. :arteest:


#50

Yes, this skin much better! The render too is a lot better without the grain.

Maxwell seems to be a very serious renderer. The light streeks around the flourecent lights looks incredible - espesially without any post! Did this render take a long time with Maxwell?

Regards
Giom


#51

Thank you :bounce: :bounce:

Giom: It took about 2hours on 2x4core xeon 3.2Ghz. :slight_smile:


#52

hi Denisacool works and very impressive modelisations
i love our details and compositions , in part for the hands
i hope see in the gallery ou pict on a few time

best regards

kad


#53

Amazing work as always, well done.


#54

Wow, this is very fantastic work. Truly inspiring! Keep it up, look forward to the updates!


#55

this looks great…
she looks a little like Angelina Joulie with those lips :slight_smile:

love the small details u put in.


#56

really good job; especially her’s part:thumbsup:


#57

Thanks guys who remembers me and mention it in this thread. Very appreciate it!

I don`t want to judge Josef (AKA Denisa) Melicharek about is he did this Tx work by himself or not. I think here same Poser model he always used, curious ones can match the topology of polys clearly visible after face was been cut on pieces.

Id like to ask him to show everyone what he did in this work he posted as his 3D render http://forums.cgsociety.org/showthread.php?f=132&t=458818 It was 100% my work and 90% of image contains photography. Double cheat for society faked 3D as photo + take credits for someone work, this user should be banned long time ago but he is so sneaky.

This the only work left here because he can`t delete after it posted in gallery there is no way back. About year ago this portfolio was contained 10 of my artworks. Now you have chance to clean your name by showing everyone proof of 3D work you “did” for work i linked: models, textures. But not that Maya screenshot you got from me using lies.

More details about Switcher


#58

this is amazingly inspirational. the lighting is getting really good.