Hi Denisa!
Wow! amazing job! she is very beautiful cyborg! i think im in looovvve:love:
Very nice indeed. I especially like the hand. What can I say I like shiny things.![]()
I like this thread, there is chicks (with sexy names and sunglasses), there is violence and art is good and inspiring. Please keep it coming :twisted:
Awesome, the animation was very natural and smooth-looking.
My only disappointment was that there was no sound.
I wasnt being abasive to cause any issues, and i realise that after a couple of months of teaching myself, being 17 years old, and having no official education on 3d, my work is ameturish, but i have been talking with laughtin for some time, and he is my friend.
I am however sorry to bring this into the thread, and i can clearly see that this is your work.
thank you to those who have defended me!
This latest work looks really great anyway.
Hi!
Too much blabla here, and not about the important stuff IMHO,… anyway I don t know Denisa, and about this stolen stuff… But the work here is crazy and awesome!
To be honest is the first time I see some work of you, I just would like to know ( because i didn t see it mentioned before) wich soft are you using and render?
That s simply beautyfull… and I would like to know more about your shaders way…
I’m working on a pictures right now, not the same kind, but I’ve got some metal shaders problem, i was wondering if maybe i have to change my render or the way I m making my shaders.
Thanks!
I stay tuned for more, keep going the good work!
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Thank you all.
CaptainBarbosa: Its not finish yet. I’ll make some difference but sure i’ll make sound in final version 
SuperXCM: Mostly i’m using Maxwell renderer and Brazil r/s 2. The metal shaders’re from Maxwell and skin shader from Brazil. But in the animation test is not complete shaders. Definitely i’ll render again with more advanced shaders.
But if i can give you small advice to make great metal shader. For good looking metal shader you need mainly great environment and illumination.
strange discution here … could be made in private SlayerCZ.
i have a question about the shader/rendering work . if the animation is made with a mix of a brazil skin and a maxwell render for the rest, how will you correct the dof problem in post prod ?
nice work and animation. the lensflare and corlor correction need more work.
visionmaster2: thank you, the DOF wasn’t that mutch tall so i was imitated the same DOF value in brazil also.
I did first maxwell test of skin and with background:


Oh, this is so worth the wait!
Did that image take a long time to render with Maxwell? I see its quite grainy, is that because of the render settings?
Beautifull cyborg and that background is just jaw dropping!
Regards
Giom
Giom: thank you. I agree, its little bit grainy now. But at the and i will render mutch longer and it will be ok :arteest:. In this test i also tried aparature map, obstacle map and diffraction. Also this effects made more grain in render. You can see this effetcs mainly around the fluor tube. I’d like to achieve more night realistic view. Also i tried SubSurfaceScattering in the skin material but i must say that right now its not what i want. But i hope that in next test will by better. :banghead:
Klasz: Thank you a lot. I read in my email what you said before and its great to see. Very kind from you. :bounce:
Hello Denisa.
I can see some great work here again !
I can humbly say that you are a great artist, who can really work a lot of time.
Congralutations, for the two projects which are yours .![]()
Its without brows and eylashes. I’m working on her because i’d like to learn some stuff what i will need on Draenai WIPsoon. 
And its without postproduction. Only i’m experimenting with SimuLens in MaxwellRender. :arteest:
Yes, this skin much better! The render too is a lot better without the grain.
Maxwell seems to be a very serious renderer. The light streeks around the flourecent lights looks incredible - espesially without any post! Did this render take a long time with Maxwell?
Regards
Giom
hi Denisacool works and very impressive modelisations
i love our details and compositions , in part for the hands
i hope see in the gallery ou pict on a few time
best regards
kad