My ideas for them really isnât whatâs important. Whatâs important is your ideas for them.
The reason I asked you those questions is because itâs extremely common to see people drawing and painting stuff without any purpose and donât have a clear idea what they wanted to convey with their artwork. Visual art is about communicating visual ideas, moods, emotions, and narratives, but too many people donât realize that a good artist can be so much more than just someone who makes pretty picturesâhe could be a visual storyteller, communicate sociopolitical ideas, express personal emotions, and so on.
Now that we know what youâre going for, we can assess your images in the right context.
One thing thatâs obvious is you make your figures too short, as if their legs are about 40% shorter than normal legs. When you depict figures, regardless if they are covered by clothes or armor or cape, you have to âdraw throughâ and make sure the structural integrity of the figure is there, before you put the clothes and armors on the body. This is true in sculpting and 3D modeling as wellâyou must first do the naked figure first, and then put all the stuff on the figure.
The priestâs hands are a bit big. The average handâs length from wrist to finger tip will stretch from the chin to the middle of the forehead. His left forearm is way too short. The length of the forearm with the elbow bend and measuring from the inside, is exactly one hand long.
Youâll need to study anatomy to learn this basic proportion stuff, and you must learn it if you want your figures to look credible and not misshapen.
The second imageâs composition has some problems. The middle tree forms this distracting tangent with the figureâs head, and itâs also placed right in the middle of the imageâs widthâa really bad idea for natural looking composition.
You need to make his sword hand clearly readable. Donât be lazy with this stuffâshow the hand, or else the sword doesnât look properly connected to the figure. Also, the hand appears to be placed too high. If you try to draw through the whole arm with the hand and how they are attached to the torso, youâll see itâs problematic.
If those are supposed to be feathers on his cloak, you need to make them look more natural. Donât place dark values/line around each feather like that. The feathers must conform to the lighting scheme in your scene, and their cast shadows must match the direction of the light source.
Your lighting seems a bit confused. You have the cast shadow of the figure going one direction, yet your background and the trees look as if they are back-lit. Thatâs a big contradiction. Decide where your light sources are and be consistent about it.