ok i ran into another odd problem… when working on things that i have just created… (ex. preset poly sphere)… it seems to work fine… but when i work on a model i have created previously… like a full head… the center of movement does not line up with the mouse pointer… ex… i click on the forehead and it moves the cheek but not the forehead
Tweak for Maya
Hi,
I have recompiled the plugin for Maya 5, and also renamed it to tweaky… to prevent any problems with Maya’s tweaknode if that should happen…
command to activate the tool…
setToolTo `tweakyContext`;
the zipfile also include a plugin for Maya6…
you can download it here… -->
http://www.strarup.net/awug/tweaky.zip
if you don’t have the “.NET Framework Version 2.0” installed, you can download a zipfile containing 2 dll’s here… -->
http://www.strarup.net/awug/vs8_dlls.zip
which should make it work… just place the dll’s in the Maya bin folder… 
as far as I can tell the tool works quite allright… here is a image of a polysphere I modified with it… -->

just freeze transformation on the polyobject before you begin to use the tool, otherwise strange result may appear… 
regards
Alex
thanks starup, you’re right about freezing trans for it to work properly. is there anyway you could improve upon the plugin? like have it just like winsg3d, were you can tweak faces, edges, verts at once, or just one component type at once? sure would be amazing if you did.
Hi Levitateme,
I will try to see if I can get it to work with edges and face, however I won’t promise anything… 
first I have to figure out how, the edges and faces works in the api… and I also need to analyzing Ricks code…
and I don’t know if I would have to start from scratch, to make it work either… 
regards
Alex
wow, thanks starup. it would just truly be incredible if maya had wings3d tweak in it. its just essential for modeling imo. keep us updated please.
thanks alot strarup! It works like a charm…forgot the freeze transform to begin with and i got funky results but then i freezed it and now it works perfect.
um im kinda new to maya…how do you put it so it works on maya :shrug: im kinda slow on these plug in thing it would help alot to someone starting out thanx.
heres what i got…
i put the plug in files in the plug in file, and the i dont kno where to put the script files at though…and the other files i think i put it in right but when i try to load the tweaky in maya it says: "Error: No plug-ins loaded - “The specified module could not be found.”
[size=2]what did i do wrong thx in advanced[/size]

Window > Settings/Preferences > Plugin Manager
check “loaded” and “auto load” to load the plugin (you can browse for it if it doesnt show up), then run the script (it sounds like you already got that part down)
good luck
Hi LuckyDevil,
eh… have you downloaded the 2 VS8 dll files, and put them in the Maya bin folder?
if you haven’t that is posible the problem, why it needs these two dll files, is because I don’t have VisualStudio .Net 2003(VS7.1), so I have used the Visual C++ 2005 Express Edition(VS8) to compile the plugins with…
it’s the same if you try these 2 plugins: lagNode & expressoUtils…
just place the dll files in the bin folder, where the Maya.exe file also is… and then you should get rid of the message you are getting, and the plugin should load fine… 
regards
Alex
btw. regarding the scripts, just put them in the script folder… e.g.
~:\Documents and Settings~user_name~\Documents\maya\5.0\scripts
and the icon in… -->
~:\Documents and Settings~user_name~\Documents\maya\5.0\prefs\icons
when plugin is loaded just type this command to use is on a polygon object…
setToolTo tweakyContext;and remember to freeze transformation… and then everything should be fine… 
I am having the same module not found problem… I am using maya 6.0, extracted all the files to where they belong, even the VS files, and still brings up that problem… is there something I’m doing wrong?
edit: nevermind, got it working! 
thank you very much, i got to work now!!! :bounce: thanx for the hlp…you guys rock!!! :buttrock:
have you had any kinda luck starup? just curious if you got any news for us. like i said its one of the best …imo the best feature about wings3d. to have this in maya would just be unreal .
Hi Levitateme,
unfortunately nope…
there has been some other stuff which has taken the time… 
but I’m beginning to look into it… 
regards
Alex
hmmmm… I tryed it on both, maya5 and maya6.
I droped the dlls into the bin folder but I always get that
little error :
Error: line 1: The specified module could not be found
I guess I tryed it all and according to this thread it should run
fine now. Im on xp sp1. So if anyone of you guys solved that problem, Id really appreciate a little hint.
cheers,
Flo
Great tool!! Thanks a lot! I tested it on Maya 6, after reading through the posts I got it to work. I really needed this tool.
A few suggestions:
- remember settings of the tool
- options to control to certain axis
- support for subdiv’s
I hope someone will finish this tool, because imo it has great potential.
I can’t open the project on visual c# 2005 express, I have some problem with the .dsp file, any Idea?
I use xp (spanish) with service pack 2. And I have instaled frame work 2 and the 2 files .dll copied on maya/bin to.
I haven’t installed the maya plugin wizard because I don’t have the folders that say the readme file.
With Visual C++ 6, I can open the project perfectly.
I hope this plugin grow up, its one of the most necesited things on maya, at least for me, some kind of soft selection tools. I know there are a proportional softselection now, but I dont like it, i grow up with lightwave. 
Thanks.
Hey guys, you can try out my magnet tool, if you like, it does pretty much the same, but it is finished( more or less
). http://www.cgtalk.com/showthread.php?t=167488
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