Tweak for Maya


#1

Due to the constant begging of King_Mob on the irc.freenode.net #cgtalk channel, I created tweak mode for maya. This is similar to the tweak mode for Wings 3D . This was a break from my normally scheduled Hair project, but a couple things from this simple little tool will work it’s way back into my big project. Enjoy

It’s linux only right now, but it’s BSD Licensed, so do what you will with it. If you do port it (and I’m sure someone will) let me know. I’ll go ahead and host it on my page.

Tweak for Maya

Oh, and in my on-going effort to pimp myself, I am looking for work. So if anybody out there is hiring, feel free to look me up (my email is in my profile).


#2

Someone compile it for windows please :bounce: , i cant wait!!

Taos you rock! :buttrock:


#3

Forgot to mention something. I still don’t have an icon for this thing on the shelf, so here’s a little mini competition. Post your 32x32 icon here, and I’ll pick one and put it in the plugin.

I don’t have any prizes to give away, but um… I’ll buy the winner a beer if we ever meet. Provided you’re of legal drinking age. :slight_smile:


#4

ummmm sounds cool…but what does it do exactly?


#5

yeah, i’ve never used wings, what’s the tweak node do?


#6

iin lightwave its called Dragnet

In XSI its Move points tool

Its basicly a tool that enables you to move points around without selecting them. Its a huge timesaver and speeds up your modelling workflow incredibly.

You guys can dl wings and check it out also :wink:

:thumbsup:


#7

Did someone say beer?


#8

I´m using “Preferences/ Selection/ Click Drag Select” configuration and it´s working just as you said about Dragnet, Sheep Factory.
I´ve also shown it to one hardcore LW user who was asking for dragnet version in Maya and he was quite surprised.


#9

dmcgrath: looks good.

syntetik: that’s very similar to what I made with magnet mode off. (something feels slightly odd about it though… I can’t quite place it). The magnet ability is the big part of this. It really helps out on dense mesh’s where you need to move a bunch of points at the same time.


#10

click drag select does not have the magnet falloff function though.

<edit> taos beat me to it :slight_smile:


#11

oh, well :stuck_out_tongue:


#12

ahh cool, cool!

so this is proportional modification (aka max’ soft select, wings’ magnet) right?

if so, i best stop the non-api propMod tool im currently working on!

someone, please compile for NT, please! :slight_smile:

ahh, yeah, it obviously is just this!

oh god, please, someone. else im learning api.


#13

Well tho I do not have it for NT yet I will do a premature

:bowdown: :bowdown: :bowdown:

Someone port this quick!!!

Taos you da man! someone hire him!


#14

There’s king. Thank you king, hopefully someone will be kind enough to compile it for windows. Shouldn’t be difficult at all. Doesn’t require any external libraries and avoids gcc specific features (a trap I’ve fallen into on my hair project).

Little side note. I found a nasty little bug (a decrement counter went too far) that was causing maya to crash when working with flat surfaces (why only flat surfaces, I don’t know. Go figure). I’ve fixed it and put it up on the site. If you have already downloaded this, please go download it again.


#15

I will talk to my Animation Systems Specialist buddy tomorrow morning. I am almost certain he will compile it to Windows for us all. :slight_smile:

wheeeeeee!


#16

Originally posted by bentllama
[B]I will talk to my Animation Systems Specialist buddy tomorrow morning. I am almost certain he will compile it to Windows for us all. :slight_smile:

wheeeeeee! [/B]

:bounce: Ahhh!! Talk to him please don’t forget:p


#17

ohh, merry merry! forget christmas, no need for it now!

very appreciative Taos, bentllama (+buddy), and kingMob (for the instance!).

a suggestion for development - something i was jigging into my setup is to be able to exclude pnts from the transformation, even if they are in range. very, very handy. and fall off feedback, interactive for a drag. v.easy to implement that: if not in api, easy enuf w a draggerContext and a circle (can send you mel if your interested). another thing i was playing at was modificatn w or w/o depth … whether transformations to pnts are only those on the surface/superficial (from origin drag pnt) or goes skin deep to all pnts w/i dropoff range regardless or topology.

cheers, ahhh, i think this befits an emitocon :beer:


#18

bump until it gets compiled :blush:


#19

my boss just wanted to compile it but unfortunately he told me that there were used a lot of win32 keywords in there and he does not have the time to fix that right away…

sorry…

maybe later

alexx


#20

'nother stupid little fix. Who do I have to kill to get a smooth launch of this plugin?

alexx: If you would be so kind, could you get your boss to email me with the words I should avoid? I need to learn that anyways since most of my stuff will be ported to windows in it’s lifetime. Or even better, just have him send me the compile errors straight out of VC++.