Tutorial: Painting a face/skin texture in Photoshop. Color map.


#41

just subscribing


#42

Woot for you! This is giving me a heavy foundation to start aggressively messing with photoshop. Thank you for posting these tutorials!


#43

super tutorial!! pls teach more :slight_smile:


#44

i love the tutorial for the eyebrows, can you do one for how to do hair at all?


#45

magiclop, I read your question in the other thread as well.

There are many ways to make hair. It depends on if you’re making a game character, a hi-res animated character, realistic or toon, a still image…

You can use a hair system like Maya Hair or XSI Hair, Maya Fur. You can model the hair and use textures…

I can give you a quick explanation on how to paint textures for hair.

You know how to make eyebrows, you basically use the same technique to paint hair.

This is an image with different layers laid next to each other, so that you can see the brushes and what I have painted on each layer. The final result is at the far right. You have to make an alpha map as well.

I will continue this when I get back home again, time flies… I have to rush out. Sorry about the half explanation.


#46

Right, to continue where I left off yesterday… :slight_smile:

To explain the image further, the background layer is a gradient and shows in all sections of the image.

I have used several layers with different brushes, a lot of them are standard Photoshop brushes. The colours here are very similar, you can use a greater variety in colours for a better result.

Then you need an transparency map, I usually desaturate the image and use levels and/or curves (adjustment layers) to increase the contrast. You know that black gives transparency.

One other way is to select all the layers, not the background layer though. Create two new layers and fill the selection with white on one of them. Fill the other layer with black and let that layer be below the white layer.

You might want to paint some hairs in your face texture to make the transition from skin to hair look better, but again that all depends on what you are working on.

I f you put your hair geometry close to the head or in strategic places, and work carefully at your textures, you should be able to get a good result.

But remember there are many ways to make hair, sometimes you’ll use a combination of methods.

And this way is an old and very simple way of doing it.

Let me know if anything is unclear.


#47

Grat Tutorial, thank you so much for sharing :slight_smile:


#48

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.