Some time ago, I had a request to make a skin tutorial and here it is.
We will be making a color map for a face, female. Color, specular color, transparency and bump maps for the eyebrows and color and transparency maps for the eyelashes. I have a different tutorial on how to texture the eyes. (http://forums.cgsociety.org/showthread.php?t=244153)
[img]http://www.madartgraphics.com/web/facetutorial/07.jpg[/img]
This tutorial is written for users with some previous knowledge of Photoshop.
I assume you have a UV-map of the head you are going to texture. The UV-map I have is in one piece, I find it easier to texture that way. It isn’t necessary to have the same UV-layout as me, as the main idea behind this tutorial is to show brush settings, layers, workflow etc.
While you work, test your texture in your 3D-application to see what it looks like.
I recommend using many layers, layer modes (screen, hard light etc), layer masks, adjustment layers, and for those of you who have later versions of Photoshop, do make use of the layer sets. However, this tutorial should work with most versions of Photoshop.
I will also use custom brushes. If you don’t know how to make them, I will start this tutorial showing how I make and use them for skin textures.
At the end of this tutorial you should be able to use this technique, both for creating a color map in conjunction with spec, bump/displacement/normal maps etc. or use it for sub-surface scattering.
So let's get started!
We're starting off with the brushes.
[img]http://www.madartgraphics.com/web/facetutorial/01.jpg[/img]
[img]http://www.madartgraphics.com/web/facetutorial/02.jpg[/img]
[img]http://www.madartgraphics.com/web/facetutorial/03.jpg[/img]
[img]http://www.madartgraphics.com/web/facetutorial/04.jpg[/img]
[img]http://www.madartgraphics.com/web/facetutorial/05.jpg[/img]
[img]http://www.madartgraphics.com/web/facetutorial/06.jpg[/img]





































