Great tutorial, that was real easy, thanks
I have the same question as Max Power AND -Can you ācombā the hair using guides ? That would be cool for long hair.
Great tutorial, that was real easy, thanks
I have the same question as Max Power AND -Can you ācombā the hair using guides ? That would be cool for long hair.
Of course!
Check out the videos linked from here: http://www.blender.org/cms/New_Particle_options_a.721.0.html
I found this tutorial so easy and great to follow that I figured it would be good to āPDFā it so people can download and save it so here it isā¦
[http://www.savefile.com/files/5232575](http://www.savefile.com/files/3316396)
Thanks Aids:thumbsup:
Added the Paint partical step Aidan provided. The link has changed to the one above.
Wow thanx man thats very helpfull, im glad you enjoyed the tutorial could you post what you got id be interested to see
this is prolly one of the most useful tuts Iāve found on blender. and by that I mean something thats useful and looks good. Thanks
Do you happen to know how to make clouds? and use them in the enviorment? I know there are other cloud tuts out there but I canāt follow them very well.
EDIT: hey when I try to render the furā¦all I get is a blue screenā¦the sphere disappeared?
oops I shouldāve responded earlierā¦but um yeah stupid mistake I forgot to click on the Static button.
cool tutorial, but I have a questions about this as it relates to human hair.
How do you mirror one side to another? I have made hair kinda the way I want on the right side of the head, but now Iād like to duplicate & reverse it to make the left side. Things go haywire if I try.
In the Display section of the Particles tab, make sure that the Mesh button is selected. And the VGroup input is also under the Particles tab.
I need help with the āsoftā quality of the hair. This is what I have gotten so far āI have done this tutorial about 20 times with the same result. I hate memorized all of the steps :Dā
Has something to do with the alpha blending values, and the ray, or z-transp functions. If I recall correctly, one of those had to be on to get the soft, fade-out effect.
Strand settings:
Material settings:
Map Input:
Map To:
Texture:
hey,
i had the same problem too. I am using 2.43 and here is my solution:
Strand settings:
- Start 1 or 2
- End 0.25
- Shape -0.09 or the lowest possible value you can drag the slider
Material settings:
- Z transparency(this is under render pipeline)
- 0 alpha
- you can change the preview type from the sphere to hair strand preview. There is a button next to the little material previewer in the F5 menu that allows you to change to hair preview type.
Map Input:
- Strand coordinates (you must first have some particle hairs before you can see this option)
Map To:
- Alpha channel only (take off all the other channels)
- put the āmixā to multiply in Texture Blending Mode.
Texture:
- Add a blend texture, and use the colorband for the blend texture.
- Blend from black, fully opaque to white, fully transparent
then you will see the blurry alpha.
hope this help
sooon
Great tutorial!
Can I translate this tutorial to portuguese and use the images? Iām from Brazilā¦
well, this is just my opinnion, but you probably can, just as long as you give credit where its due!