You don’t need to rig the cloth at all. You rig the character, and the cloth reacts to it through collisions.
Tutorial: First steps in Max 8 Cloth
When the animation changes the cloth must be simulated again of course. So you have
all the effects of a cloth animation. You also can use skin instead of Cloth but then when animating you don’t have wrinkles and effects
like that what a clothing simulation give us. But skin is quicker so you decide what clothes
are simulated and which ones are simulated first (to adapt to the body) then collapsed the stack and then applying skin to it.
You apply skin with the skinutilities (see max help).
If you want do the cloth simulation on a different animation do this way (I am
speaking of character studio):
You have a character in a default pose (the rig pose). Select the entire biped and
turn on auto key and create a key in frame 0 and then other in frame 5 or so. Now
save a bip file (check save segment at current position, set from 0 to 5 and uncheck
a keyframe per frame.
Now you have the default pose in a bip file.
Now open the mixer and load this default pose bip file and after load
another animation and move its start to frame 5.
Now you collapse the mixer animation to the biped and run the cloth simulation.
So always the starting point is the default pose.
And I am not God, only Pen, Jeff Patton, and so are.
Ok I made me a skirt for my cylinder. The reactor dynamics is working fine. I’ve added a wind spacewarp to make the cloth flap in the wind. I know I’m supposed to bind the spacewarp to something. I’ve tried binding it to the RGBody collection and that didn’t work. I tried binding to the cloth collection and that didn’t work either. If a I am doing the binding right then it must be the settings… or I’m doing it wrong?
Max8 Tutorials/Specialized/Dynamics/Cloth/Creating a billowing flag
There you have how to affect cloth with a wind.
Hmmm… having some problems with seaming. Take a look:

This this doesn’t have meshsmooth or turbo smooth applied to it. I applied one of those and the seam is still noticeable. I thought maybe it had something to do with seam strength settings in cloth but nothing I am doing is changing the outlook of this. Any suggestions?
Here is the max file:
www.wsfilms.net/theseermodelgarmenttest.max
All you have to do is simulate it and see what I mean.
Add an Edit Mesh modifier above Cloth modifier and weld the seam vertices
like in my video I did.
That is a Poser model?
Select the Girl mesh and look the stack of modifiers… Delete all that Cloth modifiers
except the top one. When you apply the Cloth in the dress and select the body
as a collision object a Cloth is applied. If you delete Cloth in the dress you must
delete also in the other objects of the simulation.
Basically, the dress is too small. It has become greatly distorted. I suggest you adjust the pattern.
Thanks for the help guys. I got it. The figure was modeled using a poser model as a reference for modeling. Thats why there is a resembalence.![]()
sorry to sound off as a dolt but…i dowloaded your files and when i try and play it with windows media it wont play, missing the codec (???).
Are you talking about the video files on my website? If so, they should play. Some are wmv. and some are asf files. Both of which should play on windows media player.
thanks for replying!
i extracted the files differently this time and am able to view with regualr windows media player…cheers!
Oh you must have just clicked on the link instead of right clicking and choosing save target as.
Hi there. Bao, that tutorial is pretty cool, but I need more help with clothig. I’ve got a character that is wearing poly by poly models of t-shirt and trousers. I want to creat a coat for him, but every time I simulate it the coat goes right through the t-shirt. Should I assing my character the trousers and the t-shirt as collition objects? Any suggestions?
Hola. Ese tutorial está muy padre Bao, pero necesito más ayuda con el cloth. Tengo un personaje que está vestido con una camiseta y unos pantalones creados poly por poly. Quiero hacerle un abrigo pero cada vez que lo simulo este atraviesa la camiseta. Tengo que agregar la camiseta y el pantalón como collision objects además del cuerpo del personaje?
Sounds like you need to adjust the offset collision setting on the body mesh when your in cloth.
