Tutorial: First steps in Max 8 Cloth


#18

LADIES AND GENTLEMENS AND ALL YOU OTHER PEOPLE! I would like to say that Bao is a GOD! This cloth tutorial is the best!!! Garment Maker rocks!!! And now I can proceed onto clothing my Seer character who has been nekkid for quite some time now. Thank you Bao!! Thank you!!EXCELLENT WORK!:thumbsup: :thumbsup:


#19

I did a test not using a character but a cylinder. I clothed a cylinder. I then rigged the cylinder so now the cylinder bends like an arm. The cylinder already has cloth applied to it and I moved the skin modifier below it just as you said in my other thread but when I move the bones to a different pose, the cloth does not follow. Am I supposed to skin the cloth onto the bones as well? or After I pose the cylinder, am I supposed to simulate the cloth again. I’m kind of confused.


#20

You don’t need to rig the cloth at all. You rig the character, and the cloth reacts to it through collisions.


#21

This is what I’m getting:

I just posed the cylinder but my cloth isn’t posing with it.


#22
When the animation changes the cloth must be simulated again of course. So you have

all the effects of a cloth animation. You also can use skin instead of Cloth but then when animating you don’t have wrinkles and effects
like that what a clothing simulation give us. But skin is quicker so you decide what clothes
are simulated and which ones are simulated first (to adapt to the body) then collapsed the stack and then applying skin to it.
You apply skin with the skinutilities (see max help).
If you want do the cloth simulation on a different animation do this way (I am
speaking of character studio):
You have a character in a default pose (the rig pose). Select the entire biped and
turn on auto key and create a key in frame 0 and then other in frame 5 or so. Now
save a bip file (check save segment at current position, set from 0 to 5 and uncheck
a keyframe per frame.
Now you have the default pose in a bip file.
Now open the mixer and load this default pose bip file and after load
another animation and move its start to frame 5.
Now you collapse the mixer animation to the biped and run the cloth simulation.
So always the starting point is the default pose.

And I am not God, only Pen, Jeff Patton, and so are.


#23

Oh ok I get it now. Thanks for the explanation

Ok your a half god then. Does that work?


#24

Ok I made me a skirt for my cylinder. The reactor dynamics is working fine. I’ve added a wind spacewarp to make the cloth flap in the wind. I know I’m supposed to bind the spacewarp to something. I’ve tried binding it to the RGBody collection and that didn’t work. I tried binding to the cloth collection and that didn’t work either. If a I am doing the binding right then it must be the settings… or I’m doing it wrong?


#25

Max8 Tutorials/Specialized/Dynamics/Cloth/Creating a billowing flag
There you have how to affect cloth with a wind.


#26

Thanks. I don’t know how many times I overlooked that tut.


#27

thanx a lot… really useful … and cool song !! cheers mate !


#28

Hmmm… having some problems with seaming. Take a look:

This this doesn’t have meshsmooth or turbo smooth applied to it. I applied one of those and the seam is still noticeable. I thought maybe it had something to do with seam strength settings in cloth but nothing I am doing is changing the outlook of this. Any suggestions?


#29

Maybe the dress is too tight, or the pattern is funny.
Upload file for more feedback.


#30

Here is the max file:

www.wsfilms.net/theseermodelgarmenttest.max

All you have to do is simulate it and see what I mean.


#31

Add an Edit Mesh modifier above Cloth modifier and weld the seam vertices
like in my video I did.
That is a Poser model?
Select the Girl mesh and look the stack of modifiers… Delete all that Cloth modifiers
except the top one. When you apply the Cloth in the dress and select the body
as a collision object a Cloth is applied. If you delete Cloth in the dress you must
delete also in the other objects of the simulation.


#32

Basically, the dress is too small. It has become greatly distorted. I suggest you adjust the pattern.


#33

Thanks for the help guys. I got it. The figure was modeled using a poser model as a reference for modeling. Thats why there is a resembalence.:thumbsup:


#34

sorry to sound off as a dolt but…i dowloaded your files and when i try and play it with windows media it wont play, missing the codec (???).


#35

Are you talking about the video files on my website? If so, they should play. Some are wmv. and some are asf files. Both of which should play on windows media player.


#36

thanks for replying!
i extracted the files differently this time and am able to view with regualr windows media player…cheers!


#37

Oh you must have just clicked on the link instead of right clicking and choosing save target as.