Tutorial exercise: (Calling all Noobs)


#643

Thanx for the reply :slight_smile:

I managed to fix it by using turbosmooth instead of meshsmooth. It went right the first time, no moving around with vertexes.

Time for the boots :stuck_out_tongue:


#644

(edited because I figured out my previous problem)

In the tutorial it claims there’s a way to configure a short cut to toggle “see through” on and off (it says it’s in customize/customize user interface) I can’t seem to find it though. Can anyone point it out (or tell me what it is)


#645

neat thread. good to see some collective learning


#646

In the first part of the tutorial (the body) on page two it mentions welding vertex together. I welded the middle one to the dot on the side (as the tutorial said to do) But I can’t extrude the polygon because there are now two edges that are formed and I can’t get rid of them (I tried following someone’s previous intructions in this thread about getting rid of an edge by making it invisible but that still gives me problems so I backtracked here)

Here’s a link to a shot of my problem (the problem lines are in red)

http://img.photobucket.com/albums/v79/Zandt/tut.jpg

Please help! It’s been frustrating me for hours :frowning:


#647

Hey, as with a lot of people here, this is my first time at 3ds max. I think I’ve made a fairly good start, but I’m having problems with superflous polygons. I was wondering if you could answer a few Q’s for me.

Near the top of page 2 it says “Select vertexes of this face an scale them in X to 0 so they are in one plane.” I have no idea what to do here…can anyone advise? I’ve looked for ages, and tried F12, and align and none of them seemed to do what was done in the tutorial.

Also, i was wondering if anyone could shed some light on deleting edges or merging faces. I seem to have too many faces and can’t for the life of me get any thing to merge. I’ve tried weld, but for some situations it doesn’t work.

I would post a pic of what I’ve done, but I don’t have any hosting and not sure i can host it on the cgtalk forums.

Cheers for such a good idea with this post, I’m really excited about it and want to get moving asap with my joan of arc!!

Cheers

M


#648

I am also quite new to 3ds max and i think that they should create a subforum for new people with loads of tutorials and maybe some challenges…(easy ones) so we can train our skills and learn from each other… because i have noticed that most of the topics are about things i really dont understand…

DrEvilD


#649

MartynH - What they want you to do is move the verticies on the right side (on the part you just extruded) to 0, to do this, select one verticie at a time, click the move tool, and at the bottom there will be three boxes with “x” “y” and “z” Zimply change the “x” box to zero for each verticie… You do this because it makes it easier once you mirror the body.

To illustrate what I mean, + = vertice
What you have:
------ X-axis runs this way
0 1 2 3 4
+
+
+
+
What you want:
0 1 2 3 4
+
+
+
+


#650

hey!!

a quicker way to do this would be to select all the vertices that you want to be at X=0
hold left mouse button on the scale tool and select “select and non-uniform scale”. (it’s the middle one in the drop down). grab the X-handle of the gizmo and keep dragging. you will see the vertices get closer together. when they are aligned right-click the move tool. then type in 0 in the X co-ordinate box.
tadaaa! all the vertices you hav selected should new be sitting happily on the centre grid line.
and it should take all of 5 seconds to do.
there is probably an easier way but that’s the way i have always done it.

cheers!!


#651

hey!!

someone also asked about a short-cut to make the model tranparent.
the easiest way to do this is to select the model then press alt-X. (though this might depend on what version of max you are using)
if you need to see the ref image clearer then try turning on back face cull. right-click the model. goto properties at the bottom of the quad menu and it’s in there.

cheers!!


#652

Hi guys.

 I’m also a newbie here, and I’m happy I found this website. I just received my copy of Max 8 this past Friday, but unfortunately I haven’t had much time to work on it. I did however finished everybody’s favorite chess pieces tutorials and that came out quite well.

http://img56.imageshack.us/img56/5083/knight9dz.jpg

http://img56.imageshack.us/img56/6920/chessboard0mk.jpg

Next up, is the US Army soldier, along with hundred of other tutorials that come with the software.

 I am also looking forward to do few tutorials with you guys during my spare time. Although my interest isn’t graphic design in particular, it gives a great opportunity for practice (I’m concentrating on creating my architecture portfolio, so my primary objective is modeling buildings and other structures).

#653

Hey there, another noob here lol.

I started today reading and doing the Joan of Arc tutorial, and I’m just now where I need to mirror the leg…

Here follows my problems:

  1. The problem is, how the hell do I mirror the leg? lol

  2. Other thing, I’m using Editable Poly, not Mesh, will be there a problem with this ? I’m using it because there are no diagonal edges like in Mesh mode…

  3. And more other thing lol, how do I turn an EDGE invisible ?

I think thats all

Here is how my work is going
http://img102.imageshack.us/img102/6487/imagem9oz.jpg


#654

Hmn, I’ve just found a mirror tool on the left of the Quick Render Icon…

But even so I’m not able to continue

When I extrude after mirroring the legs, the mirrored side and the original side cross each other… and it is quite anoying to move it to the right place every extrude…

anyone know how to fix this ?


#655
  1. Don’t. The Joan of Arc tutorial was written with an older version of Max. Use the symmetry modifier.

  2. No problems, infact, its much better to use poly 99.9% of the time.

  3. F4


#656

Ok, in my attempt to try and model 3D characters again, I just started following the Joan of Arc tutorial. I’m currently beginning to model the head. The tut says “Select the one outer edge and holding down the shift key use Move to move the edge away. Max extrudes the edge and creates a new rectangle (quadrangle or quad).”

Ok I get what he’s sayin, I think. So what I did was selected the to vertices on the edge of the rectangle and held down the shift key and moved the edge away. Then I get this dialogue box asking me if I wanna “clone part of mesh.” What am I doin wrong here??

Nevermind I figured it out:thumbsup:

… finally lol


#657

I’m gonna start the john of arc tutorial this coming sunday probably,

how far are you already wildstormfilms ?


#658

So, what did you do?
I’m planing on using this tutorial, but I’m gonna use my sketches… any help will do.

jinraichi


#659

I’m gonna start the john of arc tutorial this coming sunday probably,

how far are you already wildstormfilms?

Check out my thread located in my signature.:smiley:

So, what did you do?
I’m planing on using this tutorial, but I’m gonna use my sketches… any help will do.

What I was doing was selecting the vertice instead of the edge. Make sure you read it good like I should have done lol.


#660

ok, the tutorial says to extrude 1 face at a time from the start.

after applying edit mesh, i choose face option ( from vertex, edge, face, polygon ) under edit mesh.

then i to to extrude and all i get are three sides shapes.

1 ) so i keep the edit mesh selection on “polygon” this way i get the entire side selected and then extrude it… is this right ??

2 ) before creating the knee of the leg, he has made a cut along the side of the leg THROUGH THE KNEE. in the later steps this cut is absent.

3 ) i made a mistake and got some weird shapes further on, so i tried to select the bad part of the leg and delete the vertices, now i have a hole in the leg and i cant extrude from that part ( which i need to). the perspective view shows a transparent area instead of a shaded area. how do i seal this part up? there are vertices around it, but no filling.


#661

Dont apply edit mesh, convert the geometry to editable poly.


#662

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