Allrighty… I recently finished off this image here:
[http://botched.cgsociety.org/gallery/467305/](http://botched.cgsociety.org/gallery/467305/)
So I thought I'd do a step-by-step here:
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[b]01: Basic Sketch.[/b]
The basic sketch was done once I had composed the shot using my reference… a few random tree and foliage shots I had in my library, as well as the model shots that I photographed myself. As you can see… quite a few funky things going on with the anatomy in this one. This is drawn roughly 8.5x11 inches.
[img]http://www.botched.com/images/wip/atfott/atfott_reference.jpg[/img]
[img]http://www.botched.com/images/wip/atfott/atfott_01.jpg[/img]
[b]02: Tweaked Sketch.[/b]
I wanted to inject a bit more engery into the gesture of the figure, so a combination of redrawing/photoshop monkey business was called for.
[img]http://www.botched.com/images/wip/atfott/atfott_02.jpg[/img]
[b]
03: Graphite Rendering[/b]
Once I had the basic sketch far enough along, i moved up to doing the full-blown graphite rendering. I printed out an enlarged version of the sketch (around 13 inches wide, I think) and used that as a guide - completing the final drawing on vellum.
[img]http://www.botched.com/images/wip/atfott/atfott_03.jpg[/img]
[b]04: Initial Textures[/b]
I scanned in the drawing and sized the image to about 7000 pixels wide.
I also scanned in textured panel I had created previously. Nothing super fancy on that. Just coated a piece of illustration board with matte medium, applied watered down bits of separated 2-ply paper towels, and plastered that down with more matte medium. I coat the whole thing in black primer, then dry-brush various lighter values back into it. In the case of this painting, I totally desaturated the painted texture and made it close to a mid-level grey… knowing that I wanted to build the darks and lights back into the image in photoshop.
I placed the pencil drawing on it's own layer and set it to "multiply"
[img]http://www.botched.com/images/wip/atfott/atfott_04.jpg[/img]