UPDATE: Public Beta 2 is here! See this post for more details.
Turbulence.4D is a fluid simulation and rendering plug-in for CINEMA 4D.
The simulation is based on the latest state-of-the-art methods in CG fluid simulation that produce some of the most realistic and natural results.
Here are some example animations:
[[img]http://jawset.com/gallery/t4d/sphere_smoke_shots.png[/img]](http://jawset.com/gallery/t4d/sphere_smoke.mov) [http://jawset.com/gallery/t4d/sphere_smoke.mov](http://jawset.com/gallery/t4d/sphere_smoke.mov) [[img]http://jawset.com/gallery/t4d/steam_shots.png[/img]](http://jawset.com/gallery/t4d/steam.mov) [http://jawset.com/gallery/t4d/steam.mov](http://jawset.com/gallery/t4d/steam.mov) The plug-in is in an early beta stage, but has been quite usable for a while now. If you're interested in testing it, i invite you to do that: [http://jawset.com/downloads.php](http://jawset.com/downloads.php) As of now, the plug-in is available for CINEMA 4D R11. Builds for R10.5 and R10 will become available during the next couple of days. Have a look at the README.txt file for further details on how to use the plug-in. If you have specific questions, suggestions or problems, i've set up a forum for the Beta: [http://jawset.com/forum/viewforum.php?f=4](http://jawset.com/forum/viewforum.php?f=4) The roadmap for Turbulence.4D includes simulation of all kinds of gasesous phenomena (smoke, steam, fire, etc.) as well as liquids. The focus is on quality and scalability, so that you can actually use high resolutions without simulation times becoming unrealistically high. Enjoy! UPDATE: The Mac OS X version is now also available at the link above. UPDATE2: The 32Bit Windows version is now also available at the link above.