hey guys, i have a little problem, i created this chair and i unwrapped and texture it, i also prepared the model for turbosmmooth, but everytime i apply 1 iteration, it stretches the texture and looks like its changing the unwrapping,and affecting around the seams of the unwrap.
Turbosmooth Unwapping problems??
when u add a turbosmooth, it will afect the UV´s too, smoothing them out ( it doesnt smooth the opened edges of the UV´s tho…) so if you don´t want that to happen, use meshsmooth instead, and make sure to activate the " use old style mapping" on it…I hope that is what you are looking for…?
When you meshsmooth or turbosmooth your mesh don’t you change your mesh in the process? Doesn’t these modifiers change the number of mesh’s vertices/edges/faces so you have to unwrap AFTER you’ve applied such modifiers? I may be wrong, and if I am, please, correct me!
The UVs are interpolated not destroyed. Usually easier to UV before smoothing, especially if you want to keep your cage intact for further edits.
Hum… Thanks on that one… This will help me a lot in the future… and I feel kinda dumb not knowing this already :banghead:
That seemed to work, but I’m sad 'cause I love to use turbosmooth (since it’s a lot lighter than meshsmooth). I see this kinda of distortion happens in the UV seams. Is there a way to get rid of it and still use the beloved turbosmooth?
what i use to do is do my unwrapping, then i Add a turbosmooth at 2 iterations, on top i add another unwrap modifier, JUST to use the TOOL->RENDER UV TEMPLATE, this will generate a image that you can export to photoshop with ur uv´s smoothed out, once i export this image to use in photoshop i can get rid of this last unwrapUVW modifier ( so i just use it to get the image of the smoothed uv´s…to know where to paint in photoshop… ) hope that helps…
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