Turbosmooth Unwapping problems??


#1

hey guys, i have a little problem, i created this chair and i unwrapped and texture it, i also prepared the model for turbosmmooth, but everytime i apply 1 iteration, it stretches the texture and looks like its changing the unwrapping,and affecting around the seams of the unwrap.


#2

Am I wrong or you’ve got to unwrap AFTER you use turbosmooth?


#3

no, i have UVW Unwrap then turbosmooth


#4

when u add a turbosmooth, it will afect the UV´s too, smoothing them out ( it doesnt smooth the opened edges of the UV´s tho…) so if you don´t want that to happen, use meshsmooth instead, and make sure to activate the " use old style mapping" on it…I hope that is what you are looking for…?


#5

When you meshsmooth or turbosmooth your mesh don’t you change your mesh in the process? Doesn’t these modifiers change the number of mesh’s vertices/edges/faces so you have to unwrap AFTER you’ve applied such modifiers? I may be wrong, and if I am, please, correct me!


#6

The UVs are interpolated not destroyed. Usually easier to UV before smoothing, especially if you want to keep your cage intact for further edits.


#7

Hum… Thanks on that one… This will help me a lot in the future… and I feel kinda dumb not knowing this already :banghead:


#8

That seemed to work, but I’m sad 'cause I love to use turbosmooth (since it’s a lot lighter than meshsmooth). I see this kinda of distortion happens in the UV seams. Is there a way to get rid of it and still use the beloved turbosmooth?


#9

what i use to do is do my unwrapping, then i Add a turbosmooth at 2 iterations, on top i add another unwrap modifier, JUST to use the TOOL->RENDER UV TEMPLATE, this will generate a image that you can export to photoshop with ur uv´s smoothed out, once i export this image to use in photoshop i can get rid of this last unwrapUVW modifier ( so i just use it to get the image of the smoothed uv´s…to know where to paint in photoshop… ) hope that helps…


#10

I see… Gonna try that! Thanks for your hlep Metamesh!


#11

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