Hi,
I’m trying to do a 3d version of a famous actress.
I know i’m not too close yet, i thought it would be a little easier! I think that her eyes are the less similar part yet ( my own critique ).

I think my workflow wasn’t the best, i used viewport reference at the blocking stage, then i just referenced her by watching a selection of 20 pictures of her in my second monitor.
Basic colors are applied in skin, lips and eyes as to get a general feel of those. So there is no texture work here yet.
Eventually, i’d like to get it as close as possible with just a grey shader. And then just add textures, shaders and lighting.
The model of the hair is just for reference, i have to work with that later.
Any feedback/comments/thoughts about the model or the workflow to achieve better results for this model or for future works are in demand.
Disclaimer: harsh critiques are not a problem at all.
Btw, can you tell who she is so far? if just one person recognize her it will make my day 





