TrueArt's Batch Baking Camera v1.0 has been released!


#1

Hello!

I would like to inform that our new plug-in TrueArt’s Batch Baking Camera v1.0 has been released!

TrueArt’s Batch Baking Camera is LightWave v9.6+ Layout plug-in to automatically baking objects surfaces.

In LightWave v9.0 there was introduced custom camera plug-in class, and one of kind is Surface Baking Camera for baking object surface to image file. But to function correctly it requires to open user-interface for every single object and picking up item and uv map from drop-down list then pressing Render Frame (or F9 key) and saving rendered image on disk. When you have to bake hundred or thousands of objects, so simple task quickly becomes real pain taking many hours.

That’s why we have made our TrueArt’s Batch Baking Camera to greatly simplify this unpleasant process and make use of full power of renderfarm in baking surface.

Unlike Surface Baking Camera, our Batch Baking Camera doesn’t require to set any item or uv name. Instead it completely automatically assigns the all active objects to frames in animation. Therefore it allows using Render Scene command (F10 key), or sending whole scene to renderfarm and render hundred or thousands object surfaces in one single key press.

TrueArt’s Batch Baking Camera key features:

  * Very efficient regular rendering. With UV Border option set to 0%  tests showed 225% speed-up in comparison to LightWave's Surface Baking  Camera (example 220,000 polygons object).
  * Very effiecient UV Border rendering. The bigger value, the faster  rendering than original LightWave (in which it quickly goes through the  roof).
  * More accurate UV Border support. Original LightWave often renders  UV Border with dots (color taken from environment set in Effects >  Backdrop window).
  * Rendering by Render Scene command.
  * Rendering by ScreamerNet or other Renderfarm Controller.

To read more please visit our website:
http://batchbakingcamera.trueart.eu

Best Regards!


#2

New version v1.1 with Windows 64 bit support and speed-up 40-80% is available.

Benchmark made on Core i7 930 2.8 GHz, LightWave v9.6 build 1539 32 bit.

Output 512x512, 1 AA pass, UV Border 0

2600 polygons object Spherical Mapping, filling whole UV space
Batch Baking Camera 0.5 second (300% faster)
Surface Baking Camera 1.5 seconds

2600 polygons object Atlas Mapping
Batch Baking Camera 0.3 second (366% faster)
Surface Baking Camera 1.1 seconds

210,000 polygons object Spherical Mapping, filling whole UV space
Batch Baking Camera 1.4 seconds (235% faster)
Surface Baking Camera 3.8 seconds

210,000 polygons object Atlas Mapping
Batch Baking Camera 1.3 seconds (271% faster)
Surface Baking Camera 3.2 seconds

Output 1024x1024, 9 AA pass, UV Border 0

2600 polygons object Spherical Mapping, filling whole UV space
Batch Baking Camera 7.6 seconds (353% faster)
Surface Baking Camera 26.8 seconds

2600 polygons object Atlas Mapping
Batch Baking Camera 3.8 seconds (418% faster)
Surface Baking Camera 15.9 seconds

210,000 polygons object Spherical Mapping, filling whole UV space
Batch Baking Camera 10.8 seconds (323% faster)
Surface Baking Camera 34.9 seconds

210,000 polygons object Atlas Mapping
Batch Baking Camera 6.4 seconds (325% faster)
Surface Baking Camera 20.8 seconds

Captain Obvious’s scene rendered in 28.9 seconds (270% faster).
Surface Baking 78 seconds.


#3

sound good!:


#4

I have made TrueArt’s BatchBakingCamera plug-in video. It’s showing baking high res details to low res object (300k to 18k). Every frame has it’s own UV map (so object has >70 UV maps). They are automatically assigned to frames in animation. So to render some specific UV map, you have to set frame slider in right position. Of course loading and rendering scene to render network will also work, how it would work you can imagine basing on this video:
http://www2.trueart.pl/Products/Plug-Ins/BatchBakingCamera/Graphics/Movies/BatchBakingCamera_1.mov
(please download and watch in off-line player).
As you can see in this video BatchBakingCamera is approximately 250% faster than LW SurfaceBakingCamera without using UV Border. With UV Border it dramatically increases logarithmically, and with 10px used in video, it’s almost 400% faster.


#5

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