So i just finished this bird rig only to have triple transformations when transforming the global control.
I did what i was supposed to do in this case which was uncheck “inherit transform” on the mesh and what not. Then it worked!
EXCEPT- The birds wings have feather meshes which are seperate from the main body mesh, no matter how i rearrange them in the hierarchy or group them or uncheck the “inherit transform” box, they continue to double transform, im not sure where this extra transform is coming from!
Could it be because i mirrored these feathers from the ones on the left? Is it my blend shape (that has curves/clusters on it, which i ungrouped from the global control)?
why is it just the feathers??
any help would be appreciated, i hope this made sense. Thanks.