Hi all,
so I am trying to rotate a plane in order to cancel its rotation value on the X axis, and to figure out the angle of rotation needed, i tried to apply a trigonometric principle of arcSin, but i noticed something weird which is:
In a triangle where
X is the front line and = 250
Y is the adjacent line and = 500
the angle Value should be : Asin(x/y) and in this case is 30 degrees…
but in 3dsmax the rotation of the face is 26.5651 for some reason, any idea what i am doing wrong? or explanation?!
