has anyone come across a way to specify which constraints get triggered first/last?
I have three heirachy of nulls, each null having their own aim constraint. If the ‘wrong one’ triggers before another one then I get a cyclic error and my other constrained null points in the wrong way. I was making a wacky assumption that the constraints on the upper heirarchy would trigger first and vise versa. Not necessarily correct. How does maya determine the order of triggering constraints?