Steven, that looks really good. I’m impressed with the various growth and modification methods you’ve implemented. You almost make me regret giving my iPad away. Now I might just have to buy a new one.
Are there any plans on releasing this as a “full-blown” application for OSX? (Perhaps utilizing Apple’s Magic Trackpad as a touchscreen substitute). The trees I tend to generate (with the archaic OnyxTree) can sometimes end up being rather large (10+ million polygons) especially Conifers, so a version of your application running under OSX on a beefy Mac Pro sounds highly intriguing to me.
Is there, or will there be support for exporting curves/splines (which can be of tremendous benefit when it comes to rigging or regrowing a tree inside Maya/Max/Softimage, etc.)
One thing I’d love to see is some sort of hierarchical export options. OnyxTree for example exports sub-object groups in categories like: Trunk, Boughs, Branches, Twigs, Stems, Leaves, etc. But what actually would be a lot more useful for rigging would be to have sub-objects parented in a hierarchy under every bough.
Are the meshes that are generated for export to other 3D applications triangulated or quadrangulated? I would hope it’s the latter. It makes modeling operations (especially edgeloop selections) much easier. An OnyxTree mesh comes out triangulated. One can run a quadrangulate mesh operation in Maya for instance, but if the tree was generated with branch twisting (highly essential in my opinion) the quadrangulation no longer generates clean quad meshes and as a result any fast mesh manipulation becomes a nightmare.
Anyway, great work!