Travis Howe; 2010 Character Animation Reel


#1

Hi Everyone!
I’ve recently put together a pass on my Character Animation Reel. I am currently working on a dialogue – something I know is lacking from this reel.

http://vimeo.com/16316373

Thank you so much for any thoughts and critiques you might have to offer.

Trav


#2

Nice reel. love the animal anims. really nice. Last clip is hilarious…great work :slight_smile:


#3

Thanks, Nick! I took a look at your reel. It’s AMAZING!


#4

exelent work


#5

Thank you Milicko. Beautiful renders in your portfolio!


#6

agreed great reel man, I like the animation with the guy with the green hair, as he hanging onto the string while it move down stairs, to me that displays a lot of character, the only thing is I think the beginning animation was a bit to long, to start the reel off, maybe cut some of the beginning part of that animation to shorten it by a few seconds, other than that good stuff man


#7

Nice work man, really solid game pieces. I would remove some of the AM exercise/earlier pieces, your other pieces can hold up there just fine.

Keep up the creature work man, really great to see!


#8

Great work buddy! I love the variety of Dreamworks style character stuff, game action, and creature animation. Someone give this man a job!


#9

Very nice, Travis! There are some great pieces on here. You can probably lose the ball dude bouncing across the fence-- it only lengthens it without really adding much. But either way, fantastic work. You should have no problem finding a job.


#10

Thanks all for your very kind thoughts and remarks! More to come!


#11

Very cool reel! But I too would remove the ball bouncing on the fence. You show some good timing in other pieces so it doesn’t add that much to your reel. Quality over quantity right? :slight_smile:
But really impressive work!

On a less important note, I think the blue burning letterbox effect is distracting the viewers eye away from the reel itself. Keep in mind that this is a very small thing, but I don’t see the point in having it there.

But good job Travis, very inspiring!


#12

You’ve got great anim skills!!
…agree with kaleidoscope about the blue frame at start…no need at all…
Great work overall!!


#13

@Sam, ha! he HAS a job, its helping feed his baby good sir! :slight_smile:

Great reel trav, glad to see the short film clips mixed with in-game, i think when/if you have more short film shots, id start taking out more and more older game stuff, only because I know your reel could be all character/dialogue/acting stuff and you’d be shopping yourself as a solid animator without having to prove “game”.

Or do like vet animators do, have a film/acting reel and a game reel. but obviously thats farther down the road when you have a lot more content to pick and choose.

good job


#14

Yes indeed, I do have a job.

There’s also “lots of content from which I can pick and choose” already, this is simply a reel cut together of my favorite work. I am planning to cut together a game-only reel eventually, it’s just not high on my priorities. This is more of a show-reel than a demo reel (but feel free to contact me, regardless :wink: )

Thanks for the kind thoughts and useful notes, all!


#15

Excellent reel Travis.
I am in awe :). I especially loved the detail of animation in the big & heavy characters, they had a very life-like sense of weight to their movement and I feel this is something character animators don’t show enough of in their reels, good job!

-Chris.


#16

nice stuff


#17

cool man that is cool every thing from timing to weight to overlapping
keep…up


my character animation demo reel
http://www.vimeo.com/10816291


my web site
www.alaaafifah.com


#18

I know I’m dredging this up from the distant past, but awesome reel! Nice weight, especially in the rope shot. Really looking forward to your dialogue piece :slight_smile:


#19

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