Hi guys,
I use ZBrush 4r6
I did transpose my eye on the other side, but I also accidently transpose somewhere in time my main base mesh. So I don’t want to step back in time an find my error, I will lose my sculpting progress.
In Maya, I can, for sure, see double mesh on top of each other.
My question: Is there a way to select and delete in ZBrush a “layer” of mesh (my double) or I need to select it in Maya and delete it? And if so Will my GoZ will work well and preserve my subdivisions?