translucency + realflow mesh test


#1

I think the new translucency are really slick, great work pmG!

Now think of this thing moving…


#2

thats hot :slight_smile:


#3

hi aaaron

can u pls post a screenshot of the shader node u used on this mesh

i would really like to see the settings to get such cool result

many thanks

nec


#4

Cool, looks like candle wax :slight_smile:


#5

The cool thing is that there is no shader three, just the standard material with translucency turned on and the MIE hazy setting. Some tweaking of the other translucency parameters. Three pretty big spherical lights to light the scene, no GI.

Think it looks like candle wax to, like some one played with a candle and a lighter :wink:


#6

Glass of Milk? I’d say that is the next required test.


#7

Agree on that one, milk is next up :thumbsup:


#8

I haven’t seen many examples of Glass renders in Messiah.


#9

great! now all we need is a LWO sequence importer :slight_smile:


#10

There is one, it’s called DMorph, under the effects list.


#11

it doesnt work…

if you actually try it for real flow sequences it will tell you that it has ā€œdiffering point countā€ obviously, since each water ā€œframeā€ is completely different from the previous one.

thanks for the thought though :slight_smile:

however its obvious that pmg already has the foundation, so how hard would it be to modify it and just load lwo sequences without any morphing? then i could actually have a use for the renderer (animate with fluids…)

if i want to animate a character interacting with fluids…how the hell can i see where the fluids are if i only can load them into LW? makes things really awkward (i already did a project in messiah with liquids btw, it was a PITA)


#12

The messiah sequence loader is very different from the one in LW:

While LW really loads a different mesh for every frame, messiahs sequence loader morphs between the sequenced meshes. This is great for many cases, since you don’t have to texture all your objects the same and can create motion blur from the deformation etc. But as pointed out before, Realflow builds a completely different mesh for each frame and embeds motion vector data into the meshes on point level to allow for motionblur…

Well, it is either pmG creating such a sequence loader or finally extend the SDK to allow for mesh creation (long overdue anyway) so people can write whatever importer they need in their pipeline… :slight_smile:

Cheers, :bowdown:


#13

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