I think the new translucency are really slick, great work pmG!
Now think of this thing movingā¦
hi aaaron
can u pls post a screenshot of the shader node u used on this mesh
i would really like to see the settings to get such cool result
many thanks
nec
The cool thing is that there is no shader three, just the standard material with translucency turned on and the MIE hazy setting. Some tweaking of the other translucency parameters. Three pretty big spherical lights to light the scene, no GI.
Think it looks like candle wax to, like some one played with a candle and a lighter 
it doesnt workā¦
if you actually try it for real flow sequences it will tell you that it has ādiffering point countā obviously, since each water āframeā is completely different from the previous one.
thanks for the thought though 
however its obvious that pmg already has the foundation, so how hard would it be to modify it and just load lwo sequences without any morphing? then i could actually have a use for the renderer (animate with fluidsā¦)
if i want to animate a character interacting with fluidsā¦how the hell can i see where the fluids are if i only can load them into LW? makes things really awkward (i already did a project in messiah with liquids btw, it was a PITA)
The messiah sequence loader is very different from the one in LW:
While LW really loads a different mesh for every frame, messiahs sequence loader morphs between the sequenced meshes. This is great for many cases, since you donāt have to texture all your objects the same and can create motion blur from the deformation etc. But as pointed out before, Realflow builds a completely different mesh for each frame and embeds motion vector data into the meshes on point level to allow for motionblurā¦
Well, it is either pmG creating such a sequence loader or finally extend the SDK to allow for mesh creation (long overdue anyway) so people can write whatever importer they need in their pipeline⦠
Cheers, :bowdown:
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