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full real-time GPU simulation (Quadro FX 1400/PCI/SSE2/fragment API(NVIDIA Cg (vp1)), NO post like photoshop, model converted from nurbs to polygons, 3d enviroment with true HDR 48 bits to get real time lighting from any point, fake DOF (is in the HDR) mapped reflection, I made this work just to show the quadroFX benefits when you are using the correct shaders and mel scripts, the green calipers are for nvart
this cars transform in airplanes (I made them specially for this contest), gelato rules!
PS. I just want to meet nvidia’s CEO