I am using Marvelous designer for some clothing and the garment looks ok, but I ultimately want to retopologize it. Something nice and clean. Which uses the existing UV’s.
Found this tutorial online using Maya. https://www.youtube.com/watch?time_continue=929&v=VFAfqW0Zlqk
Basically the process is import the 3d mesh from MD, which is triangulated, and in the correct body shape. Then import in the same thing which is flat (Kind of like what the “UV to Object” plugin within c4d does.
Ok great - we can get that far in c4d.
Then they retopologize the flat version of the meshes, and maya has the ability to copy the UV’s from the flat tri mesh onto the flat retopo mesh. I can even get to this point if I try hard enough.
The kicker is that maya can then morph the retopologoized mesh into the shape of the 3d garment because of the matching UV’s.
Kinda complicated - but yeah. Doable?