Hey everyone,
Been working with High poly to render so far and I’ve started exploring low res asset creation.
Does anyone know if its possible to transfer more than normal + diffuse maps using maya’s transfer maps tool?
I’d like to be able to model, and fully texture a high res model with maps plugged into a few different slots on a blinn, phong, whatever and then be able to transfer ALL those maps to a new low res mesh, with different uv’s, etc.
Is this possible?
A better way to do this perhaps?
Thanks!