I’m trying to transfer sculpting detail between two models that share the same base mesh by extracting a vector displacement map from Model #1 and then using “Sculpt Using Map” to displace Model #2 to match Model #1. The problem I’m encountering is that the displacement of Model #2 is less than that of Model #1. I played with the midvalue and multiplier settings but wasn’t able to fix the issue.
Here’s a screenshot of Model #1 with the extraction settings:
Here’s a screenshot of Model #2 with the sculpt using map settings where you can see the displacement is less than that of Model #1:
Anyone know how to correctly transfer detail between the two meshes?