Hi.
I have access to very detailed head scans that include a cross polarized diffuse texture and a displacement map. I would like to re-use these textures together with a completely different head sculpt (different topology, different shape, different UV).
I’m looking into ways to project the textures from one model to the other. ZBrush could do it assuming I create a blend shape to closely match the source head shape first, but I was wondering if there is a more efficient way to solve this problem.