FUNhouse Interactive is proud to announce our recent release of our tradigiTOOLS product. The toolset is designed to assist CG character animators in following a more efficient and effective animation workflow based on traditional animation methods. We have had these tools in our aresenal for quite some time and felt that it could be of some use to anyone who follows these methods in CG. Our products have already been licensed to several studios and AnimationMentor.com the on-line animation school has officially endorsed tradigiTOOLS for their students. We are extending a 10% introductory discount offer to any CGTalk member that is interested, for a limited time (February 29th 2008 expiration). If you choose to make a purchase please type in the word “popcorn” (without the quotes) in the coupon section for your discounted rate.
Below is the product information we have on our site. There are also some instructional video demonstrations available for streaming (or download if your prefer). More info can be found at [www.funhouseinteractive.biz](http://www.funhouseinteractive.biz).The thrill of working in the uncharted territories of 3D animation has brought many new digital artists into animation. Animation has benefited immensely from this new blood challenging the limits of what animation could be. While new ideas seem to propel the industry forward, much of the traditional workflow has been thrown by the wayside. The tradigiTOOLS plug-in for Maya has been created to aid the modern animator in utilizing the efficiency and effectiveness of the traditional workflow without sacrificing the creative and groundbreaking spirit that the new digital tools have brought to the table. In the traditional process, when key poses arent connecting motion correctly the animator would just add another drawing between the keys to further breakdown the action. Anyone who has animated in a 3D program knows its not that easy. That is, until tradigiTOOLS. Stop wrestling in the graph editor, or trying to make sense of the barcode youre timeline has become. Grab tradigiTOOLS, lay out some strong keyframes and add more poses and watch the motion come alive. Push and pull timing changes without a glimpse of the graph editor. Always know where you are on the timeline and modify it with a couple of clicks. Preview render everything with markings to make finding problem areas a snap. If you have any questions or concerns please email us directly or join in our community over on our sites. Respecfully, The Funhouse Interactive Team P.S. We weren't sure where to post this so please forgive us if this is in the wrong place. If the moderators need to move this please feel free to do so.