TP Sand Solver


#1

think this is the best one so far !

https://vimeo.com/112401713


#2

Very nice!
I love the way it settles with clumps gradually breaking into smaller parts.

David


#3

Good news: RealFlow SandySolver by Yannik will be release very soon".
http://vimeo.com/112653965

Some Test with SandySolver

http://vimeo.com/95607169
http://vimeo.com/96470933
http://vimeo.com/79574789
http://vimeo.com/101081853
http://vimeo.com/101074674
http://vimeo.com/79418541
http://vimeo.com/101727442
http://vimeo.com/107470097


#4

You guys are making me depressed about Maya. :frowning:


#5

Ohhh noooo dont be depressed Howard, but did you see the announced position based solver in Houdini14… http://vimeo.com/m/112208616
:wink:


#6

Well, that’s the best one I’ve seen so far. Can’t wait for the next Houdini.

Maya dynamics is stuck in the 90’s really, (with the exception of nCloth)
so don’t feel depressed guys, just get over it.


#7

nCloth is powerful, I suppose it depends how you control nParticles.

The good stuff is coming to Maya !


#8

I hope I could share your optimism.

Truth is, while some good dynamic stuff might come in the next versions, it will take years to lay down a new solid, integrated foundation for Maya dynamics. And a few decades to close the gap with competing apps.

Let’s face it. Maya is old code and every new tech that it wants to embrace, is destined to fall apart. Sooner or later Maya will have to be rewritten from ground up.


#9

Yeah. I love Maya the most and I use all the apps (max, XSI, Maya, c4d, Lightwave,) so my choice to love Maya isn’t biased. Its experience based.

That being said. I have been quite impressed with updates to many things like Geodesic binding, modeling tools, etc. But I have not liked how there have been additions like Bullet in place of just creating a solid working rigid body preset that works in the nDynamics world.

I love how I can use nParticles to spray an nCloth and even have fluids collide with the nCloth. But For some reason we have this different rigid engine. Instead of one solid foundation with the nSystems which should honestly be able to be a unified dynamics system for the entire app. In max you have all these plugins like Rayfire and FumeFx etc. I feel like Maya could have this capability in the fx dept. I mean. I really like bifrost too. I do like how we have all these options and maybe they are the best near term fixes available given the time constraints.

I really would want all these different systems to be integrated seamlessly and just work.

I also realize that it is not an easy task to do but I would like the new nodal view and the entire aspect of the dynamics system to be unified together. I mean, I am pretty happy nHair can interact with things and that with a little cacheing and creativity you can get the interaction that you need with what is available. Just seems like the demo videos for nSystems way back showed a unified system that would do all of that. Now we have all these additional “fixes”.

Houdini has the one unified way of getting most of the work through. Maya has all the pieces but they aren’t flush yet.

Maya is my fave app and I do want it all to work but am accepting that the idea of that may be three versions or more away.


#10

Sandy Solver …

Looks like it can double as a snow solver like the demo for Frozen’s snow.


#11

If you look at ICE, the initial release was mostly particles and from what the director of BiFrost has mentioned they are going to follow a similar route so the first stage will be none other then particles.

Houdini is a powerful procedural effects software, I’ve seen the awesome water effects etc it can do, very realistic, I’m sure BiFrost will become similar but as everyone is aware it will take time similar to ICE before it began to expand.

None the less, nParaticles, nCloth are powerful systems capable of alot.

Maya is being reworked from the ground up, I don’t foresee it as an easy task to rejuvenate a program such as Maya, but it is being done.


#12

I think as long as it isn’t a rewrite from scratch, beating a dead dynamic horse doesn’t make sense. The dynamics race for todays Maya has long been lost and ADSK should rather focus on its remaining, one and only strength with Maya: character animation.

Cause as soon as some new breakthrough character animation tool is invented by some guys in a garage, I will uninstall Maya and never touch it again.