Hi everyone!. I was wondering if there is a way in TP, to emit particles in the points where two meshes are intersecting. What I’m trying to do basically is an effect where a character passes trough a vortex-portal-magic kind of thing.
Any ideas would be appreciated!
TP- emitting particles from the intersection of two meshes
Krispo
#1
Glacierise
#2
You have two options - using two ‘inmesh’ conditions together, or voxelizing the two meshes with particles, and using distances to these, when distance to nearest particle in both groups drops below a threshold - you emit
I just don’t like the inmesh condition much, it’s been buggy for me before.
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