TP- emitting particles from the intersection of two meshes


#1

Hi everyone!. I was wondering if there is a way in TP, to emit particles in the points where two meshes are intersecting. What I’m trying to do basically is an effect where a character passes trough a vortex-portal-magic kind of thing.
Any ideas would be appreciated!


#2

You have two options - using two ‘inmesh’ conditions together, or voxelizing the two meshes with particles, and using distances to these, when distance to nearest particle in both groups drops below a threshold - you emit :slight_smile: I just don’t like the inmesh condition much, it’s been buggy for me before.


#3

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