Towards the wind, Marco Rolandi (3D)


#17

Impressive! It’s so hard to do nice landscape compositions like this… at least for me. 5 days? Man, you are faster than a bullet, and as accurate!:applause:


#18

amazing detailas, insane model, just perfect, deserve 5 stars


#19

Wow man, that is incredible. Is great to see that kind of stuff!

all those details, and just five days. just incredible.

and btw, I would really feel safe getting there, tired as hell or something, knowing that something out of this world is waiting there, or who knows. Maybe going to a party there, omg. Or maybe having a living there, having a room for your own or something. I wonder how would feel to work in one of those rooms, having your screen looking back to those huge landscapes, don’t knowing what would come some day… maybe scary, and cool.

FIVE stars :wink:


#20

Excellent work…love the atmosphere :thumbsup:


#21

Excellent!
so you won one star per day :scream:


#22

very very nice.
I just want to be there…

Great work

G.


#23

Graet image
I love the lighting and atmosfere of that place. Nice work:thumbsup:


#24

:thumbsup: :applause:


#25

I like the atmosphere!

But how did you manage it finishing this in just 5 (!!!) days??? I’d love to see your workflow … there must be a trick :wink:


#26

Great work as usual Marco!
You are a real artist.

Congratz


#27

looks amazing !
great work.


#28

simply Wonderful…as all the other pieces of yours.

The bridge is fantastic, don’t be modest there’s no lack of details, I could be an ass but I can see an excellent work when I see one. :smiley:


#29

wonderful image, you’ve managed to make the architecture look believable and the atmosphere real.


#30

beautiful. Love the atmosphere and lighting… and of course the details in the models.

Great work, 5 stars


#31

Great Marco!!! Another Masterpiece and also another… TopRow!!! :thumbsup:


#32

Only 5 days to do this image ? Impressive ! Great image, i like the lightning and the mood, great work !


#33

A day a star for me :wink: Great work!


#34

Hi guys,
thank you so much for all the great comments, I’ll post the workflow of the image, the wires, and some WIP as soon as I can. Fact is, I’m in New Delhi right now for business, and I’m moving to a place with probably no internet connection till the 15th. I’ll try to post something before, but if not, I’ll have to write once back in Europe.
Again thank you so much for the crits. Some of you have already pointed out the some of weaknesses and issues due to the rushed execution. I’ll discuss them to you later on. Sorry to be this brief, the connection is dying out ;). Thanks again, see ya.


#35

For 5 days this is amazing! :thumbsup: Everything is fantastic! The only thing I could say is the clouds, as that fellow said before.


#36

Hi guys, I’m finally back.
Here are a few details of the scene and a few steps I took in order to create it:
First the wire:

As you can see I haven’t get rid of those stupid groups… I know 3dsmax handles groups pretty badly… I’ll get rid of’ em I’ll do it, I promise. I’ll make an exercise of self discipline and I’ll use layers instead. I swear ;).
Second: a few notes about the architecture.
This architecture built onto the pillars of the bridge is modeled reversed to any “real counterpart”, where the noble floor would be the lowest and the servitude would live in the upper (and most distant from the street), In this case it’s the opposite, since the closest floor to the street is obviously the highest. Decoration obviously follows the importance of the floor, the noble being the richest and the least important being the most sober. Style is a mixture between indian, liberty, decò, eclectic, venetian gothic, all mixed together.

Now a first image explaining the buildup process.

I begun modeling some untextured, simple pieces. I created two main styles (one rounded and one more geometrical) with different grades of complexity and one “door variation”. Once the pieces where ready, I build some very simple volumes in order to get an idea about the overall proprortions and lighting. Then simply multiplied, stretched, reversed, combined, detached… everything I could and couldn’t do. The process was pretty quick because I basically used the same pieces over and over again. The fact that I didn’t have an exact idea but merely a loose track to follow, helped the overall process and made it pretty quick. I simply played around with my construction blocks. I then begun adding some textures, using sets of layered materials I already used in other scenes and adapted for the occasion. Sometimes I made a render and sketched some other volumes in photoshop, just to make sure of the general direction I was going towards to.
Once everything was in place, I made a final render and begun tweaking lights and colors. Once I was satisfied, I subdivided the scene onto 3 main layers (background middle and foreground) and begun the high resolution rendering:


I also rendered a zbuffer image (actually a white material + black fog scene) in order to be able to better tweak all the things in Photoshop.
Compositing, final color balance and lighting has been done in Photoshop.
Here are a few details of the original 4096x2560.

The heads (female and male) in front of the bridge, as well as the inhabited pillars. Notice some imprecisions here and there,


The main gate over the bridge and the male head.

One of the inhabited pillars.

One of the wheels used as a mean to move merchandise and stuff from the different layers of the structure.

In a following post I’ll talk about the shortcomings, the composition and those damned clouds :wink: