Tortured Souls - Birdhouse, Sebastien Sonet (3D)


#1

Title: Tortured Souls - Birdhouse
Name: Sebastien Sonet
Country: France
Software: 3ds max, mental ray, ZBrush

Hi,
This is another model inspired from Clive Barker’s Tortured souls.
Base heade in Zbrush with Zspheres, high poly modeling in Zbrush + ZAppLink, Rendered in max with MR.

Regards,
xxeb.


#2

Very sinister, but very cool. Love the way you have animated the poor bird. The texturing is great !


#3

And he strikes again! Very nice! Is there a particular reason for those kinda models or just a Clive Barker fan?

cheers


#4

cool i like the bird cage idea


#5

Awesome work.
Nice modeling, and very good texturing. very very nice.


#6

wow, nice job. i like it
5 star


#7

Very surrealist… very good texturin


#8

Fantastic! This one looks great too, idea with bird cage is great! :thumbsup:


#9

oh… great model and texture

4 stars


#10

i really like it…have to mention that i liked your previous work too!

Good Luck Dude


#11

Very Very cool work. Just like the previous one. It realy could be some new characters for a hell raiser movie.


#12

really great,
I like the idea and the technique you used…
great render/modeling/lightning.
Did you use displacement map in MR or normal?
if you use displace, is it the sss displace or the max displace modifier?

Vraiment très réussi…


#13

Great Artwork 5 stars
its one of those images that makes you think


#14

Very, very cool idea and execution! The modeling and texturing is really impressive and the only thing bothering me slightly (and i do mean slightly) is how the straps on his head just appears to lie there. They don’t look “grounded” to his head, if you understand what I mean.

Top job!

/Anders


#15

great work man so illusivE shot:wip:


#16

brilliant idea .good luck


#17

the birdcage concept is very cool,hope to see more Clive Barker inspired works from you

Cheers


#18

Thanks for all comments ! :slight_smile:
I am always surprised to see that an amount of people like my images :slight_smile:

wigal > It’s a personnal project, to pay homage to a literary and cinematographic kind.
dt3d > I use normal map in MR, mapped on middle poly mesh (it. 3/4). With the displace, results takes too much time to render.
Cartesius > I’m agree with you for the straps. I’ve tried a lot of different solutions for it, but without obtaining something near my idea. So I choose to keep my original sketch design for it.


#19

(54874231456548421321) stars :arteest:


#20

Outstanding work! The concept, lighting, and texturing looks amazing. One of the best conceptual CG characters I have ever seen! 4 stars