I went back to zbrush and painted some lines to figure how to get the edge flow follow the facial features bit better. I had to make a lot of weird faces in front a mirror to see where the wrinkles and stuff actually forms and then imagined if this character tried to make the same expressions how would her face deform and where the wrinkles would appear.
I ran into some problems… The blue lines are where i thought some wrinkles would aproximetely form in certain expressions. So i tried to make the edge flow to align with them.
The blue line that starts from above the nose then goes around the mouth below the jaw is pretty important i think and it was missing from the previous face. This is where i ran into problem.
What i’ve experienced is that those 3 sided vertices are the most harmfull for deformation. in wrong places they cause evil bumps. I’m trying to avoid them where the red line is pointing.
What do you think?
Here’s the messy drawing i did.
Thanks for the input.