TOPIC SUGGESTIONS


#61

I think one week is sufficient time, I mean unless your incredible lazy especial while considering the challenge, so to speak ah “hardcore” or maybe I’m underestimating exactly how complex Roberto idea is :wise:

anyway I’m in if I think the final idea is cool enough


#62

We want this to be hardcore, so a week would be good. Two weeks would give you time to slack off!


#63

Always tough to commit time to hypotheticals or new adventures, but if the subject peaks my interest, you will certainly have any time I can spare.


#64

Yep if its interesting and hard core enough… :twisted:


#65

if its just going to be a famous painting with people, or a famous human sculpture, I think i will personally lose interest very quickly. im looking for something different and inspired, not just another naked biped in a melodramatic pose. im sure others will disagree with me.


#66

I wont have time to join, but I will surely follow this one.

I cant wait to know what Roberto is preparing.

:applause: :argh:

JK.


#67

I just had a wee little idea, an anatomically correct mythological chimeara or something, or a centaur etc… half man, half beast. But not just the model, also the bones, the muscles and then the skin, that’d be a hardcore challenge, because you actually have to use your brain, you can be judge on anatomical precision, modeling itself and detailing… just an idea


#68

Anatomy isnt hardcore anymore… with z-brush.

Im in.

but I think we should model this!!!

Now THATS hardcore!


#69

Whoa!

-R


#70

:smiley:

This came right to mind because its complex and people can go mad with detail, but it can also be made out of simple shapes for begginners… and us z-brush creatures can’t “cheat”.


#71

What the heck is that thing? Is that real?


#72

That’s not cg? Then the end of the world is coming I tell ya… Anyway, model assignments like that are dead easy, nothing to it, it’s just cilinders and cubes, but a whole lot of m… a frigging lot. Anyway, if you get a week to model something complicated, the one who comes out best in time * work/time ratio… most of us work in production houses and some of us have a ton of other work at the side… In any case, if it’s going to be mechanical like that, how amazing the thing might look, I won’t join in… It should be something that requires serious brain activity in my opinion… at least harder then cloth modeling or something… and it’s not because you have ZBrush that anatomy is easy, it has to be right, mostly it’s not even anatomically accurate… once you start rigging the thing, it will look funky…


#73

Yep. Its the biggest earth mover in the world!

To get a sense of scale… heres when it accidently scooped up a GIANT digger!


#74

For those interested it’s stats are:

This is the largest earth mover in the world… built by the German company, Krupp, and seen here crossing a federal highway in Germany en route to its destination (an open-pit coal mine). It is cheaper to move the thing like this, than to construct or reassemble onsite.
Specifications:
The mover stands 311 feet tall and 705 feet long.
It weighs over 45,500 tons
Cost $100 million to build
Took 5 years to design and manufacture
5 years to assemble.
Requires 5 people to operate it.
The Bucket Wheel is over 70 feet in diameter with 20 buckets, each of which can hold over 530 cubic feet of material.
A 6-foot man can stand up inside one of the buckets.
It moves on 12 crawlers (each is 12 feet wide, 8’ high and 46 feet long).
There are 8 crawlers in front and 4 in back. It has a maximum speed of 1 mile in 3 hours (1/3 mile/hour).
It can remove over 76,455 cubic meters each day. (100,000 large dump trucks at 40yds. each)


#75

Need to do some gardening?
Here’s the Krupp Brochure, link bottom left page:

http://www.krupp.com.au/Products/ps-mi.htm


#76

It’s Howl’s Moving Castle, I tell you!


#77

Gotta love that machine. I remember when that was in a ‘OT’ thread sometime last year. But anyhow, I’ve got to agree with derbyQsalano in that something like this looks harder to model than it really is. Once you model a large enough library of components it’s just a matter of duplicating and placeing them enough times. That in itself can be hard with something that size, but I certainly wouldn’t call it hardcore. Personally I think those electronic microscope images look much more challenging.


#78

To be honest i am leanin more towards traditional/classical concepts.
-R


#79

Roberto, you’re being mysterious, dude! Give us a clue, a clue man!

OOh I know, model; distinction! That should be hard enough, and classic, and distinct


#80

Let me put it to you this way.
I had this idea while I was walking the galleries of the National Gallery of Art in DC this weekend.

-R