double post
Top 10 things v8 'needs'
I couldn`t agree more with you Alonzo. thanks for the pointer. Now days is more than just logo animation for a motiongrapher , i like to add some extra to my logos or to a lower third or just some awesome credits done in 3d or a intro there is a lot more than that . EI needs to add some new cool features or try to implement some 3rd party plugins into the core. Now is the time if u want to buy a cheaper product than you might as well get Blender.
For example get Mr.Nitro and and Mr Blobby to the next level. Buy Dante there are so much products that you guys have that have work for a lot of people. You have one of the greatest rendering engines. I do not know why is so hard for EITG.
I can say that it inspired at least one person to upgrade… ME! I’m a long-time dabbler in 3D. I started with Imagine 2.0 on an Amiga 500. I switched to the PC version of Imagine and used it until Impulse stopped supporting the program. I saw the 3DToolkit as an affordable option to switch and used it exclusively for a couple of years.
I finally upgraded to the full version (7.0.1) about a month ago and have been having a blast with it. The new features available to me are great. I have a 15 second animation rendering on my dual core laptop right now. I haven’t done anything that compares to what I’ve seen here and in EI Technology Group’s gallery, but I do have fun with the program.
Now as for what I would like to see in version 8… I would like to see Mr. Nitro updated. One feature I liked about Imagine was it’s version of Mr. Nitro, called “Shredder.” It allowed a ground plane to be defined and then give the pieces a bounce factor (as if Rodeo were included). It also gave the option to shred everything, break the object into pieces, or just break the object into its individual child objects.
As for what else I would like, I’m not sure. I’m still over my head learning about the features in 7.0 that are still new to me like GI. Ian’s videos have been a great source of information for me.
More robust particles would be nice, though.
I agree with you about Nitro. I’ve been wanting a ground plane option for the longest time. That’s why I ended up having to get Blaster, but it is overly complicated for what I needed 80% of the time. And yes, the ability to blow up objects in a hierarchy, not into peices/chunks, but blow apart the groups themselves.
Here’s 10 off the top of my head
1 MP Camera
2 Integrate/buy out 3rd party shaders/sockets
3 IPR
4 Interactive Tonemapping system through IPR
5 GI based lights
6 Slider control for all numeric inputs
7 Framing selected in viewports keystroke
8 Camera view scale and offsets, horizontal Rise/Fall and Shift
9 HDRIs visible in scene
10 Soft body dynamics and/or pumped up Mr Blobby
Sounds vaguely like one of the Kitchen Sink plugins that Valis was developing but never came to fruition (though I did run across a crack or two on some Platter-type boards way back when.)
I think Blair bought them out, and folded the most useful into some other of his plugs, probalby threw the rest out as being useless.
Blair, any truth to these scandalous rumors?
Probably been a whole slew of plugins and shaders that never saw the light of public day, as far as EI’s heyday went. Would be interesting to collect a museum of them somewhere.
Here here! And make those sliders interactive with IPR and OpenGL. Too many EI plug-ins are like filling out an Excel spreadsheet.
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