I respectfully disagree with all this CA for v8 talk. The vast majority of EI users are NOT using it for hi end character animation. Only a few hugely talented people on this board (you know who you are) manage to get nice results using these tools. Tesla, to me,
will be the ultimate CA answer for the future. It makes so much sense. I want soft body stuff as well, but i wont even bother asking animator 8 or 9 to have it because of the amount of work I assume it will take to accomplish. But for Tesla? I will expect it as Tesla grows, I am patient. (Maya keeps me overwhelmed in the meantime) In the mean time, animator is nicely positioned in the price vs capabilities equation. $795 vs C4D $3 thousand something. They can make hey in this area with a few little pushes in the marketing area. Anyway…
On Topic -
#1 #2 #3 - Multithreaded camera for snapshots.
#4 - even More options\integration with after effects!
#5 - BUY out (if you can) or build into EI some 3rd party capabilities in Lieu of a modeling solution (at least mr Revolver and possibly other Paralumino \ konk products)
#5 - robust “image to mesh” type capability.
#6 - OBJ import export without 3rd party product
#7 - mr nitro 3 with true 3d breakup of models that ALSO respond to Rodeo Dynamics
the ability to reverse this as well, great for mograph stuff. Texture capabilities also
#8 - better texture view window that actually works reliably. Maybe a steamroller
capability
#9 - as long as we have it, automated configuration and maintenence of renderama. Have it set itself up and monitor itself. Good for new users to make the yucky task
of manually setting up renderama, especially on 8 core machines which more and more people will have. (but I want #1 #2 #3 before this)
#10 - improved redraw previews for animations and work.
That said, I recently spoke on the 18th in LA in front of roughly 100-150 people at the monthly DMALA (Digital Media Artists of LA) meeting. I showed my work and a how to \ tutorial to the group. I contacted EI and they generously gave away a free copy of EI and extended their discount
of $250 to the rest of the group. Maxon is one of the largest sponsors of this event so I tried to break the ice a little by cracking a joke then proudly admitting my love of EI to the group. After showing my reel, many were surprised that a- it was done in EI and b- EI is still around? I got a call from one company that wanted to buy multiple copies of EI and hire me for training. This is primarily a motion graphics group, advanced at 2d and most of them are searching and beginning to make committments to a 3d package. The biggest question asked to me that I was not thrilled answering was the multithreaded question. I explained how fast camera was and renderama is very easy (once set up) but for snapshot test renders WE ALL DO as we reach our final quality images our 4 and 8 core monster machines are reduced to pint sized weaklings. On the plus side the price and capabilities of EI seemed to be well recieved.
I have some very good news for the community that I will share in the next 2 weeks, tease tease tease.
my first public demo reel is at - web.mac.com/finaleffects