Top 10 things v8 'needs'


#72

Lots of great imagery in there Scott! Good on talking up EI at the Users Group…it can certainly hold it’s own in Motion Graphics.


#73

I hope nobody (alonzo or anyone else) took my personal comments too seriously. I have great respect for the variety of extremely talented EI artists that post here on cg talk.
I feel everyones ‘needs’ will eventually be met. Just maybe via a different EI path…


#74

(Oh, a CGList entry reminded me of this: it would be nice if EIA v8 could use normalized values instead of pixel units for glows and glares, too)


#75

Didnt know you said anything personal? wanted to address 2 things…

1: I/We are not looking for advanced CA tools persay, more so to have the ones in existence to work properly.

2: Again, if I have to wait for a new EI path, which again could be 2 years, that just wont happen. I am hitting brick walls, today. And have been patient for over 2 years.

I do like your list of features, sturdy foundation features.

Cj


#76

About dropping the dongle as a way to
er
foment piracy among the not-paying-customers-anyway crowd so that EIAS is better known and gains exposure (as I understand it, and it is an interesting proposition, really), the greatest obstacle is the unavoidable plugin piracy, certainly. If one wanted to reach, say, the Poser and alike-priced apps’ crowd, I don’t think the dongle would be such an issue: price would, mostly. That’s why I wanted to explore the idea of a cut down inexpensive “EIAS Express”: sort of a dongled 3D Toolkit whose projects are upward-compatible with EIAS and able to use EIAS plugins (so that it still generates plugin sales). It wouldn’t be presented as a learning tool but as a decently featured version of EIAS (say, no Layer Shader capabilities, etc.) that could be attractive for certain markets (archviz, Tesla purchasers, schools, etc.) or as secondary seats. Could there be a market for that? Would it be worth it?


#77

Scott,

I certainly agree with you that EIAS can hold its own in the broadcast graphics department. You’re proof of that. Everyone presses for enhancements to EI in their own specialty field. The CA movement for EI has been going on for a little while now and I/we remain steady in the idea that enhancements for CA in EI is necessary to remain competitive against the competition. CA represents entire new markets for EI to appeal to and I think that’s necessary for increasing marketshare.

How its done is another story. Obviously existing CA tools in Animator need to be fixed and improved upon, but advanced CA tools are what’s in question. Tesla may be the correct answer or infrastructure enhancements to Animator may do it. I’m fine with either way provided one of them happens.

I could elaborate on why CA is needed, but I’d go on and on forever.


#78

Well, not a bad idea, say if we only had PPC Mac´s and PC nowadays. What i mean with this is that a bigger problem might be that newer Mac customers for example with an Intel Chip inside can explore now both worlds of 3D. Like if they wish they could by “Houdini Apprentice HD” for 99,- bucks and don´t have to look for an “EIAS Express” or they buy “Softimage XSI Foundation” for 400+ bucks in case they don´t want to pay 700+ bucks.

I think in the past EITG could always count on loyal Mac-PPC customers (i mean because the majority is mac based), but this might has changed now…?!

Regards
Stefan


#79

Since Tesla is a new framework necessary for new CA features, it would seem EITG would leave Animator as it is, since it already does motion graphics, rendering and some CA. Also render features doesn’t seem to be dependant on the new framework and are consistently updated in Animator.

They could port the render module to Tesla once an intergrated modeler and CA enviro of features are done while regaining a new market of animators with a new CA app.


#80
Dude!  Next time you're on stage and you get Boo'ed from someone by some tall Black guy with puedo fade hair cut with grey sides .  Don't blame me. :) 

You were being "truthful" about yourself which I respect greatly. CA has very little to do with your interest. 

However, quite honestly, I think EI would have died a long time ago if it didn't have the minumal CA tools that it has now. I don't know one true 3D motion graphic app. The ones that tried to cater to specifically 3D logo animation, to the best of my knowledge defuncted decades ago.  I think Typestry  by "Pixar" and LogoMotion by Adobe was there. 
As much as I respect that line of work...(I use to make a living at it) It's just not enough for a 3D to be a 3D Title animation tool. 

For one, most 2D animation packages are 2.5 D and thus encroach upon many 3D effects. with the added benefit of 3D effects. The margins of 2D animation effects are constantly  expanding into 3D territory.  

Also, usually 3D titles usually need more than just a flying logo, or letters. Its needs 3D water (yours rock) or a 3d building or 3D cloth simulation like yours.  3D logos need a true 3D app, and in order to be a true 3D app nowadays, you have to include CA.

#81

double post


#82

I couldn`t agree more with you Alonzo. thanks for the pointer. Now days is more than just logo animation for a motiongrapher , i like to add some extra to my logos or to a lower third or just some awesome credits done in 3d or a intro there is a lot more than that . EI needs to add some new cool features or try to implement some 3rd party plugins into the core. Now is the time if u want to buy a cheaper product than you might as well get Blender.
For example get Mr.Nitro and and Mr Blobby to the next level. Buy Dante there are so much products that you guys have that have work for a lot of people. You have one of the greatest rendering engines. I do not know why is so hard for EITG.


#83

I can say that it inspired at least one person to upgrade… ME! I’m a long-time dabbler in 3D. I started with Imagine 2.0 on an Amiga 500. I switched to the PC version of Imagine and used it until Impulse stopped supporting the program. I saw the 3DToolkit as an affordable option to switch and used it exclusively for a couple of years.

I finally upgraded to the full version (7.0.1) about a month ago and have been having a blast with it. The new features available to me are great. I have a 15 second animation rendering on my dual core laptop right now. I haven’t done anything that compares to what I’ve seen here and in EI Technology Group’s gallery, but I do have fun with the program.

Now as for what I would like to see in version 8… I would like to see Mr. Nitro updated. One feature I liked about Imagine was it’s version of Mr. Nitro, called “Shredder.” It allowed a ground plane to be defined and then give the pieces a bounce factor (as if Rodeo were included). It also gave the option to shred everything, break the object into pieces, or just break the object into its individual child objects.

As for what else I would like, I’m not sure. I’m still over my head learning about the features in 7.0 that are still new to me like GI. Ian’s videos have been a great source of information for me.

More robust particles would be nice, though.


#84

I agree with you about Nitro. I’ve been wanting a ground plane option for the longest time. That’s why I ended up having to get Blaster, but it is overly complicated for what I needed 80% of the time. And yes, the ability to blow up objects in a hierarchy, not into peices/chunks, but blow apart the groups themselves.


#85

1 Multi-threaded camera.
2 Render region tool
3 active render.

thats all.


#86

I forgot a Number 1 important feature…

FBX export

Cj


#87

FBX export is crucial if you want EI and other apps to talk to each other better!!


#88

Here’s 10 off the top of my head

1 MP Camera
2 Integrate/buy out 3rd party shaders/sockets
3 IPR
4 Interactive Tonemapping system through IPR
5 GI based lights
6 Slider control for all numeric inputs
7 Framing selected in viewports keystroke
8 Camera view scale and offsets, horizontal Rise/Fall and Shift
9 HDRIs visible in scene
10 Soft body dynamics and/or pumped up Mr Blobby


#89

Sounds vaguely like one of the Kitchen Sink plugins that Valis was developing but never came to fruition (though I did run across a crack or two on some Platter-type boards way back when.)

I think Blair bought them out, and folded the most useful into some other of his plugs, probalby threw the rest out as being useless.

Blair, any truth to these scandalous rumors?

Probably been a whole slew of plugins and shaders that never saw the light of public day, as far as EI’s heyday went. Would be interesting to collect a museum of them somewhere.


#90

Here here! And make those sliders interactive with IPR and OpenGL. Too many EI plug-ins are like filling out an Excel spreadsheet.


#91

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