toonnation


#21

If you can’t see the effects of the shaders, make sure the “render shaders” button is checked - under your camera properties and under the general render properties. Try an obvious shader first - maybe gradient or glossy - so you will know for sure when it has kicked in. Also make sure you have some specular in the same material as many of the shaders are specular based.

Ciaran Moloney


#22

I love the glosy and cook-torrence shaders but how different is blinn-phong to the 10.5 renderers’ specular realy? in 10.5 you can make the spec size realy big. If I use the Blinn-phong shader, then go to the standard one, I can pretty much get the same effect just by increasing the size.


#23

>I love the glosy and cook-torrence shaders but >how different is blinn-phong to the 10.5 renderers’ >specular realy? in 10.5 you can make the spec >size realy big. If I use the Blinn-phong shader, >then go to the standard one, I can pretty much get >the same effect just by increasing the size.

they changed this after i wrote the blinnphong
shader.

i don’t know how they’ve implemented it, but
the falloff of the highlight may be different.
also, i have a blinnphong with a ‘metallic’ parameter which makes the highlight falloff in
a way more consistent with metal objects.

but, if you don’t like it… don’t use it.


#24

I for one use them and think they are fantastic!!! Please keep updating them and I will use them!!!
:bounce:


#25

Originally posted by toonnation
>
but, if you don’t like it… don’t use it.

I like it, just as I like the specular in 10.5, but I just wanted to know if there is a difference. Sometimes you can’t see the effect untill it is pointed out, then you can start to use it. I didn’t mean to soun un-appreciative. In fact, I think that what you are doing is wonderfull. I can’t wait for more shaders to play with.:love:


#26

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