Tone-mapping renders in Adobe's LightRoom


#1

I want to be able to tone-map my 32-bit renders with LightRoom 2.

I find myself spending way to much time rendering and fiddling with preview functions to get exposure feedback from Mental Ray (specifically, I use mia_exposure).

Assuming the lighting is to scale, I’m curious if it would be effective to take a 32-bit render (without any tone-mapping treatment) into LightRoom2 and fine-tune the exposure in real-time.

The problem is, I don’t know how to open an .exr or .hdr file into LightRoom2. It only wants to read native camera formats. I searched around a bit for some sort of converter but have come up empty handed so far.

I figured you guys might be able to point me in the right direction. Any Ideas?

I wasn’t sure what forum to post this question in, but this looked most appropriate.

Thanks!


#2

Ok, so after some experimenting it turns out all you have to do is save it as a .psd with a 16-bit depth. LightRoom will open that no problem with a high color depth intact.


#3

16 bit isn’t HDR though. Could still be usefull to color correct in LightRoom, since it’s IMO way better than Photoshop. However AFAIK LightRoom doesn’t support HDR at all.


#4

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