Hey everyone, i’m new to silo and I am considering buying it. It looks affordable and great since I absolutely despise blender as it’s just plain ugly and often confuses the heck out of me. One thing I was kinda hoping for was some sculpting similar to mudbox simply because I liked this method of designing 3d models a little better. According to the Silo Feature List for Modeling is that it says you can Effortlessly switch between Sculpting and Precisely Controlling Hard-Edged Surfaces. I played around with Silo for a few minutes but got confused and could not find it anywhere in the toolbox. Or exactly what does it mean by this? I find it a little confusing and possibly untrue but maybe I am misunderstanding it all.
Am I missing something? Could someone please explain a little more?
I mean this seems like a great and affordable modeling tool but I’m wondering if it’s worth getting it or not. Sculptris is okay but I’d prolly invest in zbrush instead if I went that direction though I don’t really have that kind of money to fork out or for mudbox even sadly. I fail to understand why these softwares are so damn expensive. Anyone have any input or know of anything that is good or better? I mainly want something that will work with unity3d and this looks like a good fit but I’m a bit uncertain since i’m mostly novice to all this other then playing around with blender, a mudbox and zbrush demo and sculptris some.