title pending


#21

Maye I sod elaborate on that one.
Don’t know what softwear this was rendered in, and its quite irrelevant, but generally its technically hard and render expensive to get such fine geometry, ore procedural curve rendering to cast shadows. The hair appears to not cast a shadow on to the skin, making the ear look to bright. And shadows, render expensive as they might be, always gives depth to the image. In a still (as apposed to animation) the per frame render time is not that big a deal, so its definitely worth getting some shadows in. That will get rid of the self eliminating inside of the mouth ass well.
And pleas do not get offended. :slight_smile:

Aron


#22

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#23

I keep finding myself comming back to this peice, which is a very good thing. It means it’s making me think, whether or not you wanted to provoke that, you’ve done it. Which for that you are to be commended.

A good idea when wanting to provoke emotion, is to put yourself in that position, physically and mentally. Think those thoughts yourself, hold your body in the manner in which your character is to be posed.

Does it feel natural? Does it fit with what your thinking? What feels awkward?

I have just done so for your character. I found myself doing a few things that I think would work really great with your character here.

As we’ve already spoken about, the head should be titled slightly forward, to enhance the feeling that her head is resting on her hand. And if her hand is holding the weight of her head, you should kink the wrist slightly, and tense the veins in the wrist.

Also, in terms of the hair. I would think that if one was in deep thought, with their mind processing information, good or bad, fast or slow… one would want to be comfortable. Does the hair hanging down in her face look comfortable to you? I’m sure it wouldn’t be.

I’d find myself brushing my hair back behind my ear on the left, especially if my head was tilted towards my hand on the right. It’s never comfortable to have hair slapped against your face like that. It also implies a nervouseness about her, whether or not you want to provoke this or not is your choice. But I feel it would fit pretty well.

Her mouth is also open, she appears to be taking shallow breathes through pursed lips, which would tend to dry the lips out. Although these sound like stupid little details, they are these details which totally enhance emotion within an artwork and instead of the viewer looking for the emotion, your going to give it to them, force them to feel what you want them to feel when they view your piece. Those little details make the emotion powerfull, to the point that it cannot be denied.

Another question for you. Is she daydreaming? Or in deep concentration? These details are important to show in order to carry the emotion across correctly.

If she is in deep concentration, tossing and turning ideas over in her head, tilter the browline down just a little where the brows meet in the middle. This will help carry that through.


#24

I had a lot technicalities making the image, most of which I think I’ve solved. It was left in the back burner for a while and I worked on my dragon.

The hand, mainly the wrist was too thick, which might have indicated it was a man’s hand or someone elses. Saslite cast shadow took a big hit on rendering time so it wasn’t enabled for this image. Radiosity also took a chunk of rendering time, in doing I didn’t have as many previews as I had wanted to. Hair, making guides was also a problem. Eyebrows and eyelashes, previews. Those could have been solved with hairspray a $99 plugin and $499 with full version of sas, but I couldn’t justify spending $598 on hair at that time.

For now, I think a few textures, couple of beauty passes, and some extra props will suffice.

Originally posted by Pi3141
Is she daydreaming? Or in deep concentration?

She’s well
pondering. Pondering the living and life. Purpose, principle, reason, function, intent. Moralities, and formalities. Are her moralities her own? Are the formalities necessary? What was? What is? What of to come? Is the world at a loss? What is to gain? Who is to benefit? Why the struggle when the outcome is for certain?


#25

Saslite cast shadow took a big hit on rendering time so it wasn’t enabled for this image. Radiosity also took a chunk of rendering time, in doing I didn’t have as many previews as I had wanted to. Hair, making guides was also a problem. Eyebrows and eyelashes, previews. Those could have been solved with hairspray a $99 plugin and $499 with full version of sas, but I couldn’t justify spending $598 on hair at that time.

Surely a few hours of rendering time are a small price to pay for a work of art that lasts a lifetime? :slight_smile:

The same thing with the hair guides. Just spend a few hours on it, a few extra hours aren’t going to hurt you in the long run.

Incidently, I think the hair is doing the image more harm than good. It’s way too thick and coarse - almost like straw or hay.
Perhaps you could try another technique of doing the hair? There is a great tutorial on NewTeks site on using polys for hair, and it works really well. Also much quicker on the shadow rendering :wink:

Anyhoo, I’m kinda going into the technicalities a little too much, which is not what this forum is for.

With regards to the actual emotion within this image, I think I might be the only one here who seems to think that the expression on her face almost looks like she’s received some bad news. Or she may be worn out from something really stressful.

There is a strange tension to her, I think it’s because of the fact that she is resting her head in her hand like that, that makes me think of frustration or stress of some kind.

Or perhaps I’m imagining it.


#26

Originally posted by Leigh
[B]Surely a few hours of rendering time are a small price to pay for a work of art that lasts a lifetime? :slight_smile:

The same thing with the hair guides. Just spend a few hours on it, a few extra hours aren’t going to hurt you in the long run.

Incidently, I think the hair is doing the image more harm than good. It’s way too thick and coarse - almost like straw or hay.
Perhaps you could try another technique of doing the hair? There is a great tutorial on NewTeks site on using polys for hair, and it works really well. Also much quicker on the shadow rendering :wink:

Anyhoo, I’m kinda going into the technicalities a little too much, which is not what this forum is for.

With regards to the actual emotion within this image, I think I might be the only one here who seems to think that the expression on her face almost looks like she’s received some bad news. Or she may be worn out from something really stressful.

There is a strange tension to her, I think it’s because of the fact that she is resting her head in her hand like that, that makes me think of frustration or stress of some kind.

Or perhaps I’m imagining it. [/B]

I had some feathers in the background made up of around 200,000 points and it actually took 2 days to render a full image.

I’m still playing with sas. I’ve seen some good results from it. Polys don’t look as nice in close up, and I’m not that great a painter.

Her emotion, yes, you’re probably right.


#27

Originally posted by projectcoil
I had some feathers in the background made up of around 200,000 points and it actually took 2 days to render a full image.
[/IMG]

That’s insane. Why are you using radiosity anyway? You don’t seem to be going for a realistic image, but a more stylised one, so you should try and think of another way of lighting it. There are a lot of alternatives to radiosity that work just as well, and render much faster :slight_smile:

There’s no point in waiting days for renders when there are much faster solutions to a situation. Check out the spinning light trick, or even using area lights (although Sas doesn’t render shadows from area lights, so you have to render the shadows in a seperate pass, which I actually prefer because it gives you more control).

Anyway, I’m rambling about technicalities again :stuck_out_tongue:


#28

Originally posted by Leigh
[B]That’s insane. Why are you using radiosity anyway? You don’t seem to be going for a realistic image, but a more stylised one, so you should try and think of another way of lighting it. There are a lot of alternatives to radiosity that work just as well, and render much faster :slight_smile:

There’s no point in waiting days for renders when there are much faster solutions to a situation. Check out the spinning light trick, or even using area lights (although Sas doesn’t render shadows from area lights, so you have to render the shadows in a seperate pass, which I actually prefer because it gives you more control).

Anyway, I’m rambling about technicalities again :stuck_out_tongue: [/B]

I plan to make it as realistic as possible, radiosity gave it a nice effect. I’ll see what I can do with your suggesions. No time for browsing though.


#29

This is a little off topic of emotion, and provoking emotion so I will keep it brief.

If realism is what your going for, you really need to come up with an alternative for the hair, and the skin of the character does need alot of work.

I look forward to some updates !


#30

Originally posted by Pi3141
[B]This is a little off topic of emotion, and provoking emotion so I will keep it brief.

If realism is what your going for, you really need to come up with an alternative for the hair, and the skin of the character does need alot of work.

I look forward to some updates ! [/B]

Yes, I still have textures to do.


#31

I like the hair in the original post !

Buck the trend of well groomed CG women. That sort of straggly, unkempt hair adds to the impact of someone looking like they are over stressed, or being pushed toward their limits.

You might actually make some parts a little longer and add some limpness to it. See if you can also add a dull, oily sheen to its texture.


#32

Thank you for the comment. I like the hair as well.


#33

Projectcoil, I’m having a hard time understanding why you have posted these renders in the Evocative forum.

There are a lot of technical issues that still need to be dealt with in this work, and in light of that I think you’re going to have a hard time getting anyone to focus on the emotive facet of this piece.

Furthermore, you have offered little to no information about the emotion that you are wanting to portray.

If you are in agreeance, I’d like to move this to the standard WIP forum.

The idea of the Evocative forum is to take pieces of work that are technically finished (or possibly just still in need of minor tweaks) and make them that much more substantial by enhancing their emotive message. You don’t seem all that interested in suggestions, even for improving the technical problems with this image, let alone any comments regarding the emotive side. So why post it here?

I’d like to clean the forum up a bit to keep it on track.


#34

I would agree if I didn’t already have a work in progress thread running consecutively in relation to this model. I have received a lot of critical input that are of great value to me otherwise I would not have received in a work in progress thread. I might not seem like it, but I am very interested in these suggestions. I’ve read the critics’ suggestions and wish I had made longer responses but just I simply lack the time while I am making those adjustments. I believe many people have commented on the emotions of the protagonist portrayed here, and they are very near, if not exact to I had first envisioned. Perhaps I haven’t properly replied to their comments, which is why this matter has brought up.

I would post a fuller image to converse, but I don’t wish to disclose it so early on.

Project Coil is a larger development I am working on. You may call me Gord if you like.


#35

Okay, cool, thanks for responding, Projec… ummm I mean Gord :slight_smile:
I’ll leave the thread here then!


#36

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.