I think I know too little about texturing, lightning and shading in maya so I’m doing a little exercise for myself where I copy-modelled a scene from Tintin which I thought had great lightning, shading and texturing. Now before I get started I was wondering what your approach would be in recreating this scene with Maya and Mental Ray?
What do you guys think is a good approach to building a boatlamp like that: including that nice fog/glow? How do you make a light with that look in maya and mental ray? Should I use a Parti Volume? glow? or a foglight? So in general… how would you guys built this scene? Thanks for any help!
I’d be happy to share the scene with anyone who wants to join in! If you want the scene just let me know.
Here’s the download for the scene! I’ve uploaded a maya .ma and a .fbx version. Please let me know if there are any problems with importing/opening the scene. Make sure you post your progress and tricks in this thread so everyone can learn from each other yeah?
As for the tubes… you’ll need to duplicate and rearrange them a bit yourself from the tube that’s already in there… If anyone makes some extra assets, please upload them and share them here.
My copy of the scene: