When you spawn an animated clone based on thinking particles; Such as with this file
You’ll notice that each clone gets its own mini time track and references the main time track based on its arrival in the scene. It’s a cool feature, but I’m little confused about how to control it and if it’s possible to time an effector in the same way.
It’s a little difficult to explain, but the file definitely help.
If you turn on the Random effector (relates to 2nd cloner object) it’s set to increase the scale and does so for every clone, all at once, but the hope is I can find a way to time each clone to increase gradually