Messiah is great in production but there are still a few tiny things that need to be done to really enhance the workflow. Mostly features that were available in older versions and have dissapeared (???) or features that are not fully implemented yet.
I have a character that constantly has to blend between a walkcycle an a jogcycle.
I can’t use a CycleBranch to loop the cycles relative to the speed the character is walking because I do not get a nice blend between the walk and the jog cycle (different stridelengths). Feet do not stay locked.
Compose is not fully operational yet. The biggest problem is that I can’t bake (segments of) ‘tracks’. This way I would be able to speed up/down and blend animations with the composer for a rough animation. Bake the segments that need to be corrected. And correct the animation with keyframing.
I can’t timestretch selected items or groups anymore in the edit tab (??? what’s the use of leaving these options out ??? btw same shit for mirroring). Only active objects, hierarchies and all objects. My skeleton has MoveTo/Align parenting. I need accurate control over which objects motions I want to stretch. So I almost have to stretch my animation item by item. Everything is possible but it’s a drag.
And that’s about it…
I need :
- Baking ‘tracks’ in composer
- Edit selected items and/or groups the edit tab. (also for mirroring. Although I must admit it can be achieved by creating a clip, matching it to the opposite part, mirror it and finally bake it.)
Once again I implore the messiah gods to answer the prayers of a lowlife like me.:bowdown: