Interesting. I’ve been messing around on my old SGI o2 and was amazed out how even Maya 1.0 software render had soft shadow capabilities. DoF was a post render pass.
BUT yes, Blurry reflections I don’t see. I have Softimage 3|D 3.9.x on it as well and I am not sure if you can load a blurry reflection shader.
I know Renderman had the blurry reflection capability pretty early as well even though it didn’t really have real raytracing unless you implemented BRMT.
Vray was made earlier than public release which I think was 2002.
Oh wait… here is a timeline.
http://vray10.chaosgroup.com/timeline
I’d wonder who did glossy blur first? Renderman, Vray, Mental Ray. I remember some Renderman Artist Tools docs showing how to get the blurry reflection. Not sure which version though… .it was before the Renderman for Maya product. Like… maybe Maya 3. or 4 time frame…